src/pyams_skin/resources/js/ext/tinymce/dev/classes/dom/ScriptLoader.js
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     1 /**
       
     2  * ScriptLoader.js
       
     3  *
       
     4  * Copyright, Moxiecode Systems AB
       
     5  * Released under LGPL License.
       
     6  *
       
     7  * License: http://www.tinymce.com/license
       
     8  * Contributing: http://www.tinymce.com/contributing
       
     9  */
       
    10 
       
    11 /*globals console*/
       
    12 
       
    13 /**
       
    14  * This class handles asynchronous/synchronous loading of JavaScript files it will execute callbacks
       
    15  * when various items gets loaded. This class is useful to load external JavaScript files.
       
    16  *
       
    17  * @class tinymce.dom.ScriptLoader
       
    18  * @example
       
    19  * // Load a script from a specific URL using the global script loader
       
    20  * tinymce.ScriptLoader.load('somescript.js');
       
    21  *
       
    22  * // Load a script using a unique instance of the script loader
       
    23  * var scriptLoader = new tinymce.dom.ScriptLoader();
       
    24  *
       
    25  * scriptLoader.load('somescript.js');
       
    26  *
       
    27  * // Load multiple scripts
       
    28  * var scriptLoader = new tinymce.dom.ScriptLoader();
       
    29  *
       
    30  * scriptLoader.add('somescript1.js');
       
    31  * scriptLoader.add('somescript2.js');
       
    32  * scriptLoader.add('somescript3.js');
       
    33  *
       
    34  * scriptLoader.loadQueue(function() {
       
    35  *    alert('All scripts are now loaded.');
       
    36  * });
       
    37  */
       
    38 define("tinymce/dom/ScriptLoader", [
       
    39 	"tinymce/dom/DOMUtils",
       
    40 	"tinymce/util/Tools"
       
    41 ], function(DOMUtils, Tools) {
       
    42 	var DOM = DOMUtils.DOM;
       
    43 	var each = Tools.each, grep = Tools.grep;
       
    44 
       
    45 	function ScriptLoader() {
       
    46 		var QUEUED = 0,
       
    47 			LOADING = 1,
       
    48 			LOADED = 2,
       
    49 			states = {},
       
    50 			queue = [],
       
    51 			scriptLoadedCallbacks = {},
       
    52 			queueLoadedCallbacks = [],
       
    53 			loading = 0,
       
    54 			undef;
       
    55 
       
    56 		/**
       
    57 		 * Loads a specific script directly without adding it to the load queue.
       
    58 		 *
       
    59 		 * @method load
       
    60 		 * @param {String} url Absolute URL to script to add.
       
    61 		 * @param {function} callback Optional callback function to execute ones this script gets loaded.
       
    62 		 * @param {Object} scope Optional scope to execute callback in.
       
    63 		 */
       
    64 		function loadScript(url, callback) {
       
    65 			var dom = DOM, elm, id;
       
    66 
       
    67 			// Execute callback when script is loaded
       
    68 			function done() {
       
    69 				dom.remove(id);
       
    70 
       
    71 				if (elm) {
       
    72 					elm.onreadystatechange = elm.onload = elm = null;
       
    73 				}
       
    74 
       
    75 				callback();
       
    76 			}
       
    77 
       
    78 			function error() {
       
    79 				/*eslint no-console:0 */
       
    80 
       
    81 				// Report the error so it's easier for people to spot loading errors
       
    82 				if (typeof console !== "undefined" && console.log) {
       
    83 					console.log("Failed to load: " + url);
       
    84 				}
       
    85 
       
    86 				// We can't mark it as done if there is a load error since
       
    87 				// A) We don't want to produce 404 errors on the server and
       
    88 				// B) the onerror event won't fire on all browsers.
       
    89 				// done();
       
    90 			}
       
    91 
       
    92 			id = dom.uniqueId();
       
    93 
       
    94 			// Create new script element
       
    95 			elm = document.createElement('script');
       
    96 			elm.id = id;
       
    97 			elm.type = 'text/javascript';
       
    98 			elm.src = Tools._addCacheSuffix(url);
       
    99 
       
   100 			// Seems that onreadystatechange works better on IE 10 onload seems to fire incorrectly
       
   101 			if ("onreadystatechange" in elm) {
       
   102 				elm.onreadystatechange = function() {
       
   103 					if (/loaded|complete/.test(elm.readyState)) {
       
   104 						done();
       
   105 					}
       
   106 				};
       
   107 			} else {
       
   108 				elm.onload = done;
       
   109 			}
       
   110 
       
   111 			// Add onerror event will get fired on some browsers but not all of them
       
   112 			elm.onerror = error;
       
   113 
       
   114 			// Add script to document
       
   115 			(document.getElementsByTagName('head')[0] || document.body).appendChild(elm);
       
   116 		}
       
   117 
       
   118 		/**
       
   119 		 * Returns true/false if a script has been loaded or not.
       
   120 		 *
       
   121 		 * @method isDone
       
   122 		 * @param {String} url URL to check for.
       
   123 		 * @return {Boolean} true/false if the URL is loaded.
       
   124 		 */
       
   125 		this.isDone = function(url) {
       
   126 			return states[url] == LOADED;
       
   127 		};
       
   128 
       
   129 		/**
       
   130 		 * Marks a specific script to be loaded. This can be useful if a script got loaded outside
       
   131 		 * the script loader or to skip it from loading some script.
       
   132 		 *
       
   133 		 * @method markDone
       
   134 		 * @param {string} u Absolute URL to the script to mark as loaded.
       
   135 		 */
       
   136 		this.markDone = function(url) {
       
   137 			states[url] = LOADED;
       
   138 		};
       
   139 
       
   140 		/**
       
   141 		 * Adds a specific script to the load queue of the script loader.
       
   142 		 *
       
   143 		 * @method add
       
   144 		 * @param {String} url Absolute URL to script to add.
       
   145 		 * @param {function} callback Optional callback function to execute ones this script gets loaded.
       
   146 		 * @param {Object} scope Optional scope to execute callback in.
       
   147 		 */
       
   148 		this.add = this.load = function(url, callback, scope) {
       
   149 			var state = states[url];
       
   150 
       
   151 			// Add url to load queue
       
   152 			if (state == undef) {
       
   153 				queue.push(url);
       
   154 				states[url] = QUEUED;
       
   155 			}
       
   156 
       
   157 			if (callback) {
       
   158 				// Store away callback for later execution
       
   159 				if (!scriptLoadedCallbacks[url]) {
       
   160 					scriptLoadedCallbacks[url] = [];
       
   161 				}
       
   162 
       
   163 				scriptLoadedCallbacks[url].push({
       
   164 					func: callback,
       
   165 					scope: scope || this
       
   166 				});
       
   167 			}
       
   168 		};
       
   169 
       
   170 		/**
       
   171 		 * Starts the loading of the queue.
       
   172 		 *
       
   173 		 * @method loadQueue
       
   174 		 * @param {function} callback Optional callback to execute when all queued items are loaded.
       
   175 		 * @param {Object} scope Optional scope to execute the callback in.
       
   176 		 */
       
   177 		this.loadQueue = function(callback, scope) {
       
   178 			this.loadScripts(queue, callback, scope);
       
   179 		};
       
   180 
       
   181 		/**
       
   182 		 * Loads the specified queue of files and executes the callback ones they are loaded.
       
   183 		 * This method is generally not used outside this class but it might be useful in some scenarios.
       
   184 		 *
       
   185 		 * @method loadScripts
       
   186 		 * @param {Array} scripts Array of queue items to load.
       
   187 		 * @param {function} callback Optional callback to execute ones all items are loaded.
       
   188 		 * @param {Object} scope Optional scope to execute callback in.
       
   189 		 */
       
   190 		this.loadScripts = function(scripts, callback, scope) {
       
   191 			var loadScripts;
       
   192 
       
   193 			function execScriptLoadedCallbacks(url) {
       
   194 				// Execute URL callback functions
       
   195 				each(scriptLoadedCallbacks[url], function(callback) {
       
   196 					callback.func.call(callback.scope);
       
   197 				});
       
   198 
       
   199 				scriptLoadedCallbacks[url] = undef;
       
   200 			}
       
   201 
       
   202 			queueLoadedCallbacks.push({
       
   203 				func: callback,
       
   204 				scope: scope || this
       
   205 			});
       
   206 
       
   207 			loadScripts = function() {
       
   208 				var loadingScripts = grep(scripts);
       
   209 
       
   210 				// Current scripts has been handled
       
   211 				scripts.length = 0;
       
   212 
       
   213 				// Load scripts that needs to be loaded
       
   214 				each(loadingScripts, function(url) {
       
   215 					// Script is already loaded then execute script callbacks directly
       
   216 					if (states[url] == LOADED) {
       
   217 						execScriptLoadedCallbacks(url);
       
   218 						return;
       
   219 					}
       
   220 
       
   221 					// Is script not loading then start loading it
       
   222 					if (states[url] != LOADING) {
       
   223 						states[url] = LOADING;
       
   224 						loading++;
       
   225 
       
   226 						loadScript(url, function() {
       
   227 							states[url] = LOADED;
       
   228 							loading--;
       
   229 
       
   230 							execScriptLoadedCallbacks(url);
       
   231 
       
   232 							// Load more scripts if they where added by the recently loaded script
       
   233 							loadScripts();
       
   234 						});
       
   235 					}
       
   236 				});
       
   237 
       
   238 				// No scripts are currently loading then execute all pending queue loaded callbacks
       
   239 				if (!loading) {
       
   240 					each(queueLoadedCallbacks, function(callback) {
       
   241 						callback.func.call(callback.scope);
       
   242 					});
       
   243 
       
   244 					queueLoadedCallbacks.length = 0;
       
   245 				}
       
   246 			};
       
   247 
       
   248 			loadScripts();
       
   249 		};
       
   250 	}
       
   251 
       
   252 	ScriptLoader.ScriptLoader = new ScriptLoader();
       
   253 
       
   254 	return ScriptLoader;
       
   255 });