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1 // Copyright 2006 Google Inc. |
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2 // |
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3 // Licensed under the Apache License, Version 2.0 (the "License"); |
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4 // you may not use this file except in compliance with the License. |
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5 // You may obtain a copy of the License at |
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6 // |
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7 // http://www.apache.org/licenses/LICENSE-2.0 |
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8 // |
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9 // Unless required by applicable law or agreed to in writing, software |
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10 // distributed under the License is distributed on an "AS IS" BASIS, |
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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12 // See the License for the specific language governing permissions and |
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13 // limitations under the License. |
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14 |
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15 |
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16 // Known Issues: |
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17 // |
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18 // * Patterns only support repeat. |
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19 // * Radial gradient are not implemented. The VML version of these look very |
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20 // different from the canvas one. |
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21 // * Clipping paths are not implemented. |
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22 // * Coordsize. The width and height attribute have higher priority than the |
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23 // width and height style values which isn't correct. |
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24 // * Painting mode isn't implemented. |
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25 // * Canvas width/height should is using content-box by default. IE in |
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26 // Quirks mode will draw the canvas using border-box. Either change your |
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27 // doctype to HTML5 |
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28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
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29 // or use Box Sizing Behavior from WebFX |
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30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
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31 // * Non uniform scaling does not correctly scale strokes. |
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32 // * Filling very large shapes (above 5000 points) is buggy. |
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33 // * Optimize. There is always room for speed improvements. |
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34 |
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35 // Only add this code if we do not already have a canvas implementation |
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36 if (!document.createElement('canvas').getContext) { |
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37 |
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38 (function() { |
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39 |
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40 // alias some functions to make (compiled) code shorter |
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41 var m = Math; |
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42 var mr = m.round; |
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43 var ms = m.sin; |
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44 var mc = m.cos; |
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45 var abs = m.abs; |
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46 var sqrt = m.sqrt; |
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47 |
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48 // this is used for sub pixel precision |
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49 var Z = 10; |
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50 var Z2 = Z / 2; |
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51 |
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52 var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1]; |
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53 |
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54 /** |
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55 * This funtion is assigned to the <canvas> elements as element.getContext(). |
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56 * @this {HTMLElement} |
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57 * @return {CanvasRenderingContext2D_} |
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58 */ |
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59 function getContext() { |
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60 return this.context_ || |
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61 (this.context_ = new CanvasRenderingContext2D_(this)); |
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62 } |
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63 |
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64 var slice = Array.prototype.slice; |
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65 |
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66 /** |
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67 * Binds a function to an object. The returned function will always use the |
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68 * passed in {@code obj} as {@code this}. |
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69 * |
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70 * Example: |
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71 * |
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72 * g = bind(f, obj, a, b) |
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73 * g(c, d) // will do f.call(obj, a, b, c, d) |
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74 * |
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75 * @param {Function} f The function to bind the object to |
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76 * @param {Object} obj The object that should act as this when the function |
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77 * is called |
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78 * @param {*} var_args Rest arguments that will be used as the initial |
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79 * arguments when the function is called |
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80 * @return {Function} A new function that has bound this |
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81 */ |
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82 function bind(f, obj, var_args) { |
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83 var a = slice.call(arguments, 2); |
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84 return function() { |
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85 return f.apply(obj, a.concat(slice.call(arguments))); |
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86 }; |
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87 } |
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88 |
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89 function encodeHtmlAttribute(s) { |
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90 return String(s).replace(/&/g, '&').replace(/"/g, '"'); |
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91 } |
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92 |
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93 function addNamespace(doc, prefix, urn) { |
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94 if (!doc.namespaces[prefix]) { |
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95 doc.namespaces.add(prefix, urn, '#default#VML'); |
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96 } |
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97 } |
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98 |
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99 function addNamespacesAndStylesheet(doc) { |
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100 addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml'); |
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101 addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office'); |
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102 |
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103 // Setup default CSS. Only add one style sheet per document |
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104 if (!doc.styleSheets['ex_canvas_']) { |
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105 var ss = doc.createStyleSheet(); |
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106 ss.owningElement.id = 'ex_canvas_'; |
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107 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + |
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108 // default size is 300x150 in Gecko and Opera |
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109 'text-align:left;width:300px;height:150px}'; |
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110 } |
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111 } |
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112 |
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113 // Add namespaces and stylesheet at startup. |
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114 addNamespacesAndStylesheet(document); |
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115 |
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116 var G_vmlCanvasManager_ = { |
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117 init: function(opt_doc) { |
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118 var doc = opt_doc || document; |
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119 // Create a dummy element so that IE will allow canvas elements to be |
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120 // recognized. |
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121 doc.createElement('canvas'); |
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122 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); |
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123 }, |
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124 |
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125 init_: function(doc) { |
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126 // find all canvas elements |
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127 var els = doc.getElementsByTagName('canvas'); |
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128 for (var i = 0; i < els.length; i++) { |
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129 this.initElement(els[i]); |
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130 } |
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131 }, |
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132 |
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133 /** |
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134 * Public initializes a canvas element so that it can be used as canvas |
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135 * element from now on. This is called automatically before the page is |
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136 * loaded but if you are creating elements using createElement you need to |
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137 * make sure this is called on the element. |
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138 * @param {HTMLElement} el The canvas element to initialize. |
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139 * @return {HTMLElement} the element that was created. |
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140 */ |
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141 initElement: function(el) { |
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142 if (!el.getContext) { |
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143 el.getContext = getContext; |
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144 |
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145 // Add namespaces and stylesheet to document of the element. |
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146 addNamespacesAndStylesheet(el.ownerDocument); |
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147 |
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148 // Remove fallback content. There is no way to hide text nodes so we |
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149 // just remove all childNodes. We could hide all elements and remove |
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150 // text nodes but who really cares about the fallback content. |
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151 el.innerHTML = ''; |
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152 |
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153 // do not use inline function because that will leak memory |
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154 el.attachEvent('onpropertychange', onPropertyChange); |
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155 el.attachEvent('onresize', onResize); |
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156 |
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157 var attrs = el.attributes; |
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158 if (attrs.width && attrs.width.specified) { |
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159 // TODO: use runtimeStyle and coordsize |
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160 // el.getContext().setWidth_(attrs.width.nodeValue); |
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161 el.style.width = attrs.width.nodeValue + 'px'; |
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162 } else { |
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163 el.width = el.clientWidth; |
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164 } |
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165 if (attrs.height && attrs.height.specified) { |
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166 // TODO: use runtimeStyle and coordsize |
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167 // el.getContext().setHeight_(attrs.height.nodeValue); |
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168 el.style.height = attrs.height.nodeValue + 'px'; |
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169 } else { |
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170 el.height = el.clientHeight; |
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171 } |
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172 //el.getContext().setCoordsize_() |
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173 } |
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174 return el; |
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175 } |
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176 }; |
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177 |
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178 function onPropertyChange(e) { |
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179 var el = e.srcElement; |
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180 |
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181 switch (e.propertyName) { |
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182 case 'width': |
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183 el.getContext().clearRect(); |
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184 el.style.width = el.attributes.width.nodeValue + 'px'; |
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185 // In IE8 this does not trigger onresize. |
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186 el.firstChild.style.width = el.clientWidth + 'px'; |
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187 break; |
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188 case 'height': |
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189 el.getContext().clearRect(); |
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190 el.style.height = el.attributes.height.nodeValue + 'px'; |
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191 el.firstChild.style.height = el.clientHeight + 'px'; |
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192 break; |
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193 } |
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194 } |
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195 |
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196 function onResize(e) { |
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197 var el = e.srcElement; |
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198 if (el.firstChild) { |
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199 el.firstChild.style.width = el.clientWidth + 'px'; |
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200 el.firstChild.style.height = el.clientHeight + 'px'; |
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201 } |
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202 } |
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203 |
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204 G_vmlCanvasManager_.init(); |
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205 |
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206 // precompute "00" to "FF" |
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207 var decToHex = []; |
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208 for (var i = 0; i < 16; i++) { |
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209 for (var j = 0; j < 16; j++) { |
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210 decToHex[i * 16 + j] = i.toString(16) + j.toString(16); |
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211 } |
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212 } |
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213 |
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214 function createMatrixIdentity() { |
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215 return [ |
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216 [1, 0, 0], |
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217 [0, 1, 0], |
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218 [0, 0, 1] |
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219 ]; |
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220 } |
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221 |
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222 function matrixMultiply(m1, m2) { |
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223 var result = createMatrixIdentity(); |
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224 |
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225 for (var x = 0; x < 3; x++) { |
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226 for (var y = 0; y < 3; y++) { |
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227 var sum = 0; |
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228 |
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229 for (var z = 0; z < 3; z++) { |
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230 sum += m1[x][z] * m2[z][y]; |
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231 } |
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232 |
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233 result[x][y] = sum; |
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234 } |
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235 } |
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236 return result; |
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237 } |
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238 |
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239 function copyState(o1, o2) { |
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240 o2.fillStyle = o1.fillStyle; |
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241 o2.lineCap = o1.lineCap; |
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242 o2.lineJoin = o1.lineJoin; |
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243 o2.lineWidth = o1.lineWidth; |
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244 o2.miterLimit = o1.miterLimit; |
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245 o2.shadowBlur = o1.shadowBlur; |
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246 o2.shadowColor = o1.shadowColor; |
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247 o2.shadowOffsetX = o1.shadowOffsetX; |
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248 o2.shadowOffsetY = o1.shadowOffsetY; |
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249 o2.strokeStyle = o1.strokeStyle; |
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250 o2.globalAlpha = o1.globalAlpha; |
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251 o2.font = o1.font; |
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252 o2.textAlign = o1.textAlign; |
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253 o2.textBaseline = o1.textBaseline; |
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254 o2.arcScaleX_ = o1.arcScaleX_; |
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255 o2.arcScaleY_ = o1.arcScaleY_; |
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256 o2.lineScale_ = o1.lineScale_; |
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257 } |
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258 |
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259 var colorData = { |
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260 aliceblue: '#F0F8FF', |
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261 antiquewhite: '#FAEBD7', |
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262 aquamarine: '#7FFFD4', |
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263 azure: '#F0FFFF', |
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264 beige: '#F5F5DC', |
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265 bisque: '#FFE4C4', |
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266 black: '#000000', |
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267 blanchedalmond: '#FFEBCD', |
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268 blueviolet: '#8A2BE2', |
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269 brown: '#A52A2A', |
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270 burlywood: '#DEB887', |
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271 cadetblue: '#5F9EA0', |
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272 chartreuse: '#7FFF00', |
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273 chocolate: '#D2691E', |
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274 coral: '#FF7F50', |
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275 cornflowerblue: '#6495ED', |
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276 cornsilk: '#FFF8DC', |
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277 crimson: '#DC143C', |
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278 cyan: '#00FFFF', |
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279 darkblue: '#00008B', |
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280 darkcyan: '#008B8B', |
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281 darkgoldenrod: '#B8860B', |
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282 darkgray: '#A9A9A9', |
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283 darkgreen: '#006400', |
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284 darkgrey: '#A9A9A9', |
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285 darkkhaki: '#BDB76B', |
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286 darkmagenta: '#8B008B', |
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287 darkolivegreen: '#556B2F', |
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288 darkorange: '#FF8C00', |
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289 darkorchid: '#9932CC', |
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290 darkred: '#8B0000', |
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291 darksalmon: '#E9967A', |
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292 darkseagreen: '#8FBC8F', |
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293 darkslateblue: '#483D8B', |
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294 darkslategray: '#2F4F4F', |
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295 darkslategrey: '#2F4F4F', |
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296 darkturquoise: '#00CED1', |
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297 darkviolet: '#9400D3', |
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298 deeppink: '#FF1493', |
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299 deepskyblue: '#00BFFF', |
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300 dimgray: '#696969', |
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301 dimgrey: '#696969', |
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302 dodgerblue: '#1E90FF', |
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303 firebrick: '#B22222', |
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304 floralwhite: '#FFFAF0', |
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305 forestgreen: '#228B22', |
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306 gainsboro: '#DCDCDC', |
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307 ghostwhite: '#F8F8FF', |
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308 gold: '#FFD700', |
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309 goldenrod: '#DAA520', |
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310 grey: '#808080', |
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311 greenyellow: '#ADFF2F', |
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312 honeydew: '#F0FFF0', |
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313 hotpink: '#FF69B4', |
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314 indianred: '#CD5C5C', |
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315 indigo: '#4B0082', |
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316 ivory: '#FFFFF0', |
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317 khaki: '#F0E68C', |
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318 lavender: '#E6E6FA', |
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319 lavenderblush: '#FFF0F5', |
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320 lawngreen: '#7CFC00', |
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321 lemonchiffon: '#FFFACD', |
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322 lightblue: '#ADD8E6', |
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323 lightcoral: '#F08080', |
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324 lightcyan: '#E0FFFF', |
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325 lightgoldenrodyellow: '#FAFAD2', |
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326 lightgreen: '#90EE90', |
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327 lightgrey: '#D3D3D3', |
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328 lightpink: '#FFB6C1', |
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329 lightsalmon: '#FFA07A', |
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330 lightseagreen: '#20B2AA', |
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331 lightskyblue: '#87CEFA', |
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332 lightslategray: '#778899', |
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333 lightslategrey: '#778899', |
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334 lightsteelblue: '#B0C4DE', |
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335 lightyellow: '#FFFFE0', |
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336 limegreen: '#32CD32', |
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337 linen: '#FAF0E6', |
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338 magenta: '#FF00FF', |
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339 mediumaquamarine: '#66CDAA', |
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340 mediumblue: '#0000CD', |
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341 mediumorchid: '#BA55D3', |
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342 mediumpurple: '#9370DB', |
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343 mediumseagreen: '#3CB371', |
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344 mediumslateblue: '#7B68EE', |
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345 mediumspringgreen: '#00FA9A', |
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346 mediumturquoise: '#48D1CC', |
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347 mediumvioletred: '#C71585', |
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348 midnightblue: '#191970', |
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349 mintcream: '#F5FFFA', |
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350 mistyrose: '#FFE4E1', |
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351 moccasin: '#FFE4B5', |
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352 navajowhite: '#FFDEAD', |
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353 oldlace: '#FDF5E6', |
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354 olivedrab: '#6B8E23', |
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355 orange: '#FFA500', |
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356 orangered: '#FF4500', |
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357 orchid: '#DA70D6', |
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358 palegoldenrod: '#EEE8AA', |
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359 palegreen: '#98FB98', |
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360 paleturquoise: '#AFEEEE', |
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361 palevioletred: '#DB7093', |
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362 papayawhip: '#FFEFD5', |
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363 peachpuff: '#FFDAB9', |
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364 peru: '#CD853F', |
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365 pink: '#FFC0CB', |
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366 plum: '#DDA0DD', |
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367 powderblue: '#B0E0E6', |
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368 rosybrown: '#BC8F8F', |
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369 royalblue: '#4169E1', |
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370 saddlebrown: '#8B4513', |
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371 salmon: '#FA8072', |
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372 sandybrown: '#F4A460', |
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373 seagreen: '#2E8B57', |
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374 seashell: '#FFF5EE', |
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375 sienna: '#A0522D', |
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376 skyblue: '#87CEEB', |
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377 slateblue: '#6A5ACD', |
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378 slategray: '#708090', |
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379 slategrey: '#708090', |
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380 snow: '#FFFAFA', |
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381 springgreen: '#00FF7F', |
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382 steelblue: '#4682B4', |
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383 tan: '#D2B48C', |
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384 thistle: '#D8BFD8', |
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385 tomato: '#FF6347', |
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386 turquoise: '#40E0D0', |
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387 violet: '#EE82EE', |
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388 wheat: '#F5DEB3', |
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389 whitesmoke: '#F5F5F5', |
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390 yellowgreen: '#9ACD32' |
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391 }; |
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392 |
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393 |
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394 function getRgbHslContent(styleString) { |
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395 var start = styleString.indexOf('(', 3); |
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396 var end = styleString.indexOf(')', start + 1); |
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397 var parts = styleString.substring(start + 1, end).split(','); |
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398 // add alpha if needed |
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399 if (parts.length != 4 || styleString.charAt(3) != 'a') { |
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400 parts[3] = 1; |
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401 } |
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402 return parts; |
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403 } |
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404 |
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405 function percent(s) { |
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406 return parseFloat(s) / 100; |
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407 } |
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408 |
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409 function clamp(v, min, max) { |
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410 return Math.min(max, Math.max(min, v)); |
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411 } |
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412 |
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413 function hslToRgb(parts){ |
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414 var r, g, b, h, s, l; |
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415 h = parseFloat(parts[0]) / 360 % 360; |
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416 if (h < 0) |
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417 h++; |
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418 s = clamp(percent(parts[1]), 0, 1); |
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419 l = clamp(percent(parts[2]), 0, 1); |
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420 if (s == 0) { |
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421 r = g = b = l; // achromatic |
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422 } else { |
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423 var q = l < 0.5 ? l * (1 + s) : l + s - l * s; |
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424 var p = 2 * l - q; |
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425 r = hueToRgb(p, q, h + 1 / 3); |
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426 g = hueToRgb(p, q, h); |
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427 b = hueToRgb(p, q, h - 1 / 3); |
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428 } |
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429 |
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430 return '#' + decToHex[Math.floor(r * 255)] + |
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431 decToHex[Math.floor(g * 255)] + |
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432 decToHex[Math.floor(b * 255)]; |
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433 } |
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434 |
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435 function hueToRgb(m1, m2, h) { |
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436 if (h < 0) |
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437 h++; |
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438 if (h > 1) |
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439 h--; |
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440 |
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441 if (6 * h < 1) |
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442 return m1 + (m2 - m1) * 6 * h; |
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443 else if (2 * h < 1) |
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444 return m2; |
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445 else if (3 * h < 2) |
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446 return m1 + (m2 - m1) * (2 / 3 - h) * 6; |
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447 else |
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448 return m1; |
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449 } |
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450 |
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451 var processStyleCache = {}; |
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452 |
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453 function processStyle(styleString) { |
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454 if (styleString in processStyleCache) { |
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455 return processStyleCache[styleString]; |
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456 } |
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457 |
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458 var str, alpha = 1; |
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459 |
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460 styleString = String(styleString); |
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461 if (styleString.charAt(0) == '#') { |
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462 str = styleString; |
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463 } else if (/^rgb/.test(styleString)) { |
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464 var parts = getRgbHslContent(styleString); |
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465 var str = '#', n; |
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466 for (var i = 0; i < 3; i++) { |
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467 if (parts[i].indexOf('%') != -1) { |
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468 n = Math.floor(percent(parts[i]) * 255); |
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469 } else { |
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470 n = +parts[i]; |
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471 } |
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472 str += decToHex[clamp(n, 0, 255)]; |
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473 } |
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474 alpha = +parts[3]; |
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475 } else if (/^hsl/.test(styleString)) { |
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476 var parts = getRgbHslContent(styleString); |
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477 str = hslToRgb(parts); |
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478 alpha = parts[3]; |
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479 } else { |
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480 str = colorData[styleString] || styleString; |
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481 } |
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482 return processStyleCache[styleString] = {color: str, alpha: alpha}; |
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483 } |
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484 |
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485 var DEFAULT_STYLE = { |
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486 style: 'normal', |
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487 variant: 'normal', |
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488 weight: 'normal', |
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489 size: 10, |
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490 family: 'sans-serif' |
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491 }; |
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492 |
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493 // Internal text style cache |
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494 var fontStyleCache = {}; |
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495 |
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496 function processFontStyle(styleString) { |
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497 if (fontStyleCache[styleString]) { |
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498 return fontStyleCache[styleString]; |
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499 } |
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500 |
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501 var el = document.createElement('div'); |
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502 var style = el.style; |
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503 try { |
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504 style.font = styleString; |
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505 } catch (ex) { |
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506 // Ignore failures to set to invalid font. |
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507 } |
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508 |
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509 return fontStyleCache[styleString] = { |
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510 style: style.fontStyle || DEFAULT_STYLE.style, |
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511 variant: style.fontVariant || DEFAULT_STYLE.variant, |
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512 weight: style.fontWeight || DEFAULT_STYLE.weight, |
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513 size: style.fontSize || DEFAULT_STYLE.size, |
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514 family: style.fontFamily || DEFAULT_STYLE.family |
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515 }; |
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516 } |
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517 |
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518 function getComputedStyle(style, element) { |
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519 var computedStyle = {}; |
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520 |
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521 for (var p in style) { |
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522 computedStyle[p] = style[p]; |
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523 } |
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524 |
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525 // Compute the size |
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526 var canvasFontSize = parseFloat(element.currentStyle.fontSize), |
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527 fontSize = parseFloat(style.size); |
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528 |
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529 if (typeof style.size == 'number') { |
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530 computedStyle.size = style.size; |
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531 } else if (style.size.indexOf('px') != -1) { |
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532 computedStyle.size = fontSize; |
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533 } else if (style.size.indexOf('em') != -1) { |
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534 computedStyle.size = canvasFontSize * fontSize; |
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535 } else if(style.size.indexOf('%') != -1) { |
|
536 computedStyle.size = (canvasFontSize / 100) * fontSize; |
|
537 } else if (style.size.indexOf('pt') != -1) { |
|
538 computedStyle.size = fontSize / .75; |
|
539 } else { |
|
540 computedStyle.size = canvasFontSize; |
|
541 } |
|
542 |
|
543 // Different scaling between normal text and VML text. This was found using |
|
544 // trial and error to get the same size as non VML text. |
|
545 computedStyle.size *= 0.981; |
|
546 |
|
547 return computedStyle; |
|
548 } |
|
549 |
|
550 function buildStyle(style) { |
|
551 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' + |
|
552 style.size + 'px ' + style.family; |
|
553 } |
|
554 |
|
555 var lineCapMap = { |
|
556 'butt': 'flat', |
|
557 'round': 'round' |
|
558 }; |
|
559 |
|
560 function processLineCap(lineCap) { |
|
561 return lineCapMap[lineCap] || 'square'; |
|
562 } |
|
563 |
|
564 /** |
|
565 * This class implements CanvasRenderingContext2D interface as described by |
|
566 * the WHATWG. |
|
567 * @param {HTMLElement} canvasElement The element that the 2D context should |
|
568 * be associated with |
|
569 */ |
|
570 function CanvasRenderingContext2D_(canvasElement) { |
|
571 this.m_ = createMatrixIdentity(); |
|
572 |
|
573 this.mStack_ = []; |
|
574 this.aStack_ = []; |
|
575 this.currentPath_ = []; |
|
576 |
|
577 // Canvas context properties |
|
578 this.strokeStyle = '#000'; |
|
579 this.fillStyle = '#000'; |
|
580 |
|
581 this.lineWidth = 1; |
|
582 this.lineJoin = 'miter'; |
|
583 this.lineCap = 'butt'; |
|
584 this.miterLimit = Z * 1; |
|
585 this.globalAlpha = 1; |
|
586 this.font = '10px sans-serif'; |
|
587 this.textAlign = 'left'; |
|
588 this.textBaseline = 'alphabetic'; |
|
589 this.canvas = canvasElement; |
|
590 |
|
591 var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' + |
|
592 canvasElement.clientHeight + 'px;overflow:hidden;position:absolute'; |
|
593 var el = canvasElement.ownerDocument.createElement('div'); |
|
594 el.style.cssText = cssText; |
|
595 canvasElement.appendChild(el); |
|
596 |
|
597 var overlayEl = el.cloneNode(false); |
|
598 // Use a non transparent background. |
|
599 overlayEl.style.backgroundColor = 'red'; |
|
600 overlayEl.style.filter = 'alpha(opacity=0)'; |
|
601 canvasElement.appendChild(overlayEl); |
|
602 |
|
603 this.element_ = el; |
|
604 this.arcScaleX_ = 1; |
|
605 this.arcScaleY_ = 1; |
|
606 this.lineScale_ = 1; |
|
607 } |
|
608 |
|
609 var contextPrototype = CanvasRenderingContext2D_.prototype; |
|
610 contextPrototype.clearRect = function() { |
|
611 if (this.textMeasureEl_) { |
|
612 this.textMeasureEl_.removeNode(true); |
|
613 this.textMeasureEl_ = null; |
|
614 } |
|
615 this.element_.innerHTML = ''; |
|
616 }; |
|
617 |
|
618 contextPrototype.beginPath = function() { |
|
619 // TODO: Branch current matrix so that save/restore has no effect |
|
620 // as per safari docs. |
|
621 this.currentPath_ = []; |
|
622 }; |
|
623 |
|
624 contextPrototype.moveTo = function(aX, aY) { |
|
625 var p = getCoords(this, aX, aY); |
|
626 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); |
|
627 this.currentX_ = p.x; |
|
628 this.currentY_ = p.y; |
|
629 }; |
|
630 |
|
631 contextPrototype.lineTo = function(aX, aY) { |
|
632 var p = getCoords(this, aX, aY); |
|
633 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); |
|
634 |
|
635 this.currentX_ = p.x; |
|
636 this.currentY_ = p.y; |
|
637 }; |
|
638 |
|
639 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
|
640 aCP2x, aCP2y, |
|
641 aX, aY) { |
|
642 var p = getCoords(this, aX, aY); |
|
643 var cp1 = getCoords(this, aCP1x, aCP1y); |
|
644 var cp2 = getCoords(this, aCP2x, aCP2y); |
|
645 bezierCurveTo(this, cp1, cp2, p); |
|
646 }; |
|
647 |
|
648 // Helper function that takes the already fixed cordinates. |
|
649 function bezierCurveTo(self, cp1, cp2, p) { |
|
650 self.currentPath_.push({ |
|
651 type: 'bezierCurveTo', |
|
652 cp1x: cp1.x, |
|
653 cp1y: cp1.y, |
|
654 cp2x: cp2.x, |
|
655 cp2y: cp2.y, |
|
656 x: p.x, |
|
657 y: p.y |
|
658 }); |
|
659 self.currentX_ = p.x; |
|
660 self.currentY_ = p.y; |
|
661 } |
|
662 |
|
663 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
|
664 // the following is lifted almost directly from |
|
665 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
|
666 |
|
667 var cp = getCoords(this, aCPx, aCPy); |
|
668 var p = getCoords(this, aX, aY); |
|
669 |
|
670 var cp1 = { |
|
671 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), |
|
672 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) |
|
673 }; |
|
674 var cp2 = { |
|
675 x: cp1.x + (p.x - this.currentX_) / 3.0, |
|
676 y: cp1.y + (p.y - this.currentY_) / 3.0 |
|
677 }; |
|
678 |
|
679 bezierCurveTo(this, cp1, cp2, p); |
|
680 }; |
|
681 |
|
682 contextPrototype.arc = function(aX, aY, aRadius, |
|
683 aStartAngle, aEndAngle, aClockwise) { |
|
684 aRadius *= Z; |
|
685 var arcType = aClockwise ? 'at' : 'wa'; |
|
686 |
|
687 var xStart = aX + mc(aStartAngle) * aRadius - Z2; |
|
688 var yStart = aY + ms(aStartAngle) * aRadius - Z2; |
|
689 |
|
690 var xEnd = aX + mc(aEndAngle) * aRadius - Z2; |
|
691 var yEnd = aY + ms(aEndAngle) * aRadius - Z2; |
|
692 |
|
693 // IE won't render arches drawn counter clockwise if xStart == xEnd. |
|
694 if (xStart == xEnd && !aClockwise) { |
|
695 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
|
696 // that can be represented in binary |
|
697 } |
|
698 |
|
699 var p = getCoords(this, aX, aY); |
|
700 var pStart = getCoords(this, xStart, yStart); |
|
701 var pEnd = getCoords(this, xEnd, yEnd); |
|
702 |
|
703 this.currentPath_.push({type: arcType, |
|
704 x: p.x, |
|
705 y: p.y, |
|
706 radius: aRadius, |
|
707 xStart: pStart.x, |
|
708 yStart: pStart.y, |
|
709 xEnd: pEnd.x, |
|
710 yEnd: pEnd.y}); |
|
711 |
|
712 }; |
|
713 |
|
714 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
|
715 this.moveTo(aX, aY); |
|
716 this.lineTo(aX + aWidth, aY); |
|
717 this.lineTo(aX + aWidth, aY + aHeight); |
|
718 this.lineTo(aX, aY + aHeight); |
|
719 this.closePath(); |
|
720 }; |
|
721 |
|
722 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
|
723 var oldPath = this.currentPath_; |
|
724 this.beginPath(); |
|
725 |
|
726 this.moveTo(aX, aY); |
|
727 this.lineTo(aX + aWidth, aY); |
|
728 this.lineTo(aX + aWidth, aY + aHeight); |
|
729 this.lineTo(aX, aY + aHeight); |
|
730 this.closePath(); |
|
731 this.stroke(); |
|
732 |
|
733 this.currentPath_ = oldPath; |
|
734 }; |
|
735 |
|
736 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
|
737 var oldPath = this.currentPath_; |
|
738 this.beginPath(); |
|
739 |
|
740 this.moveTo(aX, aY); |
|
741 this.lineTo(aX + aWidth, aY); |
|
742 this.lineTo(aX + aWidth, aY + aHeight); |
|
743 this.lineTo(aX, aY + aHeight); |
|
744 this.closePath(); |
|
745 this.fill(); |
|
746 |
|
747 this.currentPath_ = oldPath; |
|
748 }; |
|
749 |
|
750 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
|
751 var gradient = new CanvasGradient_('gradient'); |
|
752 gradient.x0_ = aX0; |
|
753 gradient.y0_ = aY0; |
|
754 gradient.x1_ = aX1; |
|
755 gradient.y1_ = aY1; |
|
756 return gradient; |
|
757 }; |
|
758 |
|
759 contextPrototype.createRadialGradient = function(aX0, aY0, aR0, |
|
760 aX1, aY1, aR1) { |
|
761 var gradient = new CanvasGradient_('gradientradial'); |
|
762 gradient.x0_ = aX0; |
|
763 gradient.y0_ = aY0; |
|
764 gradient.r0_ = aR0; |
|
765 gradient.x1_ = aX1; |
|
766 gradient.y1_ = aY1; |
|
767 gradient.r1_ = aR1; |
|
768 return gradient; |
|
769 }; |
|
770 |
|
771 contextPrototype.drawImage = function(image, var_args) { |
|
772 var dx, dy, dw, dh, sx, sy, sw, sh; |
|
773 |
|
774 // to find the original width we overide the width and height |
|
775 var oldRuntimeWidth = image.runtimeStyle.width; |
|
776 var oldRuntimeHeight = image.runtimeStyle.height; |
|
777 image.runtimeStyle.width = 'auto'; |
|
778 image.runtimeStyle.height = 'auto'; |
|
779 |
|
780 // get the original size |
|
781 var w = image.width; |
|
782 var h = image.height; |
|
783 |
|
784 // and remove overides |
|
785 image.runtimeStyle.width = oldRuntimeWidth; |
|
786 image.runtimeStyle.height = oldRuntimeHeight; |
|
787 |
|
788 if (arguments.length == 3) { |
|
789 dx = arguments[1]; |
|
790 dy = arguments[2]; |
|
791 sx = sy = 0; |
|
792 sw = dw = w; |
|
793 sh = dh = h; |
|
794 } else if (arguments.length == 5) { |
|
795 dx = arguments[1]; |
|
796 dy = arguments[2]; |
|
797 dw = arguments[3]; |
|
798 dh = arguments[4]; |
|
799 sx = sy = 0; |
|
800 sw = w; |
|
801 sh = h; |
|
802 } else if (arguments.length == 9) { |
|
803 sx = arguments[1]; |
|
804 sy = arguments[2]; |
|
805 sw = arguments[3]; |
|
806 sh = arguments[4]; |
|
807 dx = arguments[5]; |
|
808 dy = arguments[6]; |
|
809 dw = arguments[7]; |
|
810 dh = arguments[8]; |
|
811 } else { |
|
812 throw Error('Invalid number of arguments'); |
|
813 } |
|
814 |
|
815 var d = getCoords(this, dx, dy); |
|
816 |
|
817 var w2 = sw / 2; |
|
818 var h2 = sh / 2; |
|
819 |
|
820 var vmlStr = []; |
|
821 |
|
822 var W = 10; |
|
823 var H = 10; |
|
824 |
|
825 // For some reason that I've now forgotten, using divs didn't work |
|
826 vmlStr.push(' <g_vml_:group', |
|
827 ' coordsize="', Z * W, ',', Z * H, '"', |
|
828 ' coordorigin="0,0"' , |
|
829 ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); |
|
830 |
|
831 // If filters are necessary (rotation exists), create them |
|
832 // filters are bog-slow, so only create them if abbsolutely necessary |
|
833 // The following check doesn't account for skews (which don't exist |
|
834 // in the canvas spec (yet) anyway. |
|
835 |
|
836 if (this.m_[0][0] != 1 || this.m_[0][1] || |
|
837 this.m_[1][1] != 1 || this.m_[1][0]) { |
|
838 var filter = []; |
|
839 |
|
840 // Note the 12/21 reversal |
|
841 filter.push('M11=', this.m_[0][0], ',', |
|
842 'M12=', this.m_[1][0], ',', |
|
843 'M21=', this.m_[0][1], ',', |
|
844 'M22=', this.m_[1][1], ',', |
|
845 'Dx=', mr(d.x / Z), ',', |
|
846 'Dy=', mr(d.y / Z), ''); |
|
847 |
|
848 // Bounding box calculation (need to minimize displayed area so that |
|
849 // filters don't waste time on unused pixels. |
|
850 var max = d; |
|
851 var c2 = getCoords(this, dx + dw, dy); |
|
852 var c3 = getCoords(this, dx, dy + dh); |
|
853 var c4 = getCoords(this, dx + dw, dy + dh); |
|
854 |
|
855 max.x = m.max(max.x, c2.x, c3.x, c4.x); |
|
856 max.y = m.max(max.y, c2.y, c3.y, c4.y); |
|
857 |
|
858 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), |
|
859 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', |
|
860 filter.join(''), ", sizingmethod='clip');"); |
|
861 |
|
862 } else { |
|
863 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); |
|
864 } |
|
865 |
|
866 vmlStr.push(' ">' , |
|
867 '<g_vml_:image src="', image.src, '"', |
|
868 ' style="width:', Z * dw, 'px;', |
|
869 ' height:', Z * dh, 'px"', |
|
870 ' cropleft="', sx / w, '"', |
|
871 ' croptop="', sy / h, '"', |
|
872 ' cropright="', (w - sx - sw) / w, '"', |
|
873 ' cropbottom="', (h - sy - sh) / h, '"', |
|
874 ' />', |
|
875 '</g_vml_:group>'); |
|
876 |
|
877 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join('')); |
|
878 }; |
|
879 |
|
880 contextPrototype.stroke = function(aFill) { |
|
881 var W = 10; |
|
882 var H = 10; |
|
883 // Divide the shape into chunks if it's too long because IE has a limit |
|
884 // somewhere for how long a VML shape can be. This simple division does |
|
885 // not work with fills, only strokes, unfortunately. |
|
886 var chunkSize = 5000; |
|
887 |
|
888 var min = {x: null, y: null}; |
|
889 var max = {x: null, y: null}; |
|
890 |
|
891 for (var j = 0; j < this.currentPath_.length; j += chunkSize) { |
|
892 var lineStr = []; |
|
893 var lineOpen = false; |
|
894 |
|
895 lineStr.push('<g_vml_:shape', |
|
896 ' filled="', !!aFill, '"', |
|
897 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', |
|
898 ' coordorigin="0,0"', |
|
899 ' coordsize="', Z * W, ',', Z * H, '"', |
|
900 ' stroked="', !aFill, '"', |
|
901 ' path="'); |
|
902 |
|
903 var newSeq = false; |
|
904 |
|
905 for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) { |
|
906 if (i % chunkSize == 0 && i > 0) { // move into position for next chunk |
|
907 lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y)); |
|
908 } |
|
909 |
|
910 var p = this.currentPath_[i]; |
|
911 var c; |
|
912 |
|
913 switch (p.type) { |
|
914 case 'moveTo': |
|
915 c = p; |
|
916 lineStr.push(' m ', mr(p.x), ',', mr(p.y)); |
|
917 break; |
|
918 case 'lineTo': |
|
919 lineStr.push(' l ', mr(p.x), ',', mr(p.y)); |
|
920 break; |
|
921 case 'close': |
|
922 lineStr.push(' x '); |
|
923 p = null; |
|
924 break; |
|
925 case 'bezierCurveTo': |
|
926 lineStr.push(' c ', |
|
927 mr(p.cp1x), ',', mr(p.cp1y), ',', |
|
928 mr(p.cp2x), ',', mr(p.cp2y), ',', |
|
929 mr(p.x), ',', mr(p.y)); |
|
930 break; |
|
931 case 'at': |
|
932 case 'wa': |
|
933 lineStr.push(' ', p.type, ' ', |
|
934 mr(p.x - this.arcScaleX_ * p.radius), ',', |
|
935 mr(p.y - this.arcScaleY_ * p.radius), ' ', |
|
936 mr(p.x + this.arcScaleX_ * p.radius), ',', |
|
937 mr(p.y + this.arcScaleY_ * p.radius), ' ', |
|
938 mr(p.xStart), ',', mr(p.yStart), ' ', |
|
939 mr(p.xEnd), ',', mr(p.yEnd)); |
|
940 break; |
|
941 } |
|
942 |
|
943 |
|
944 // TODO: Following is broken for curves due to |
|
945 // move to proper paths. |
|
946 |
|
947 // Figure out dimensions so we can do gradient fills |
|
948 // properly |
|
949 if (p) { |
|
950 if (min.x == null || p.x < min.x) { |
|
951 min.x = p.x; |
|
952 } |
|
953 if (max.x == null || p.x > max.x) { |
|
954 max.x = p.x; |
|
955 } |
|
956 if (min.y == null || p.y < min.y) { |
|
957 min.y = p.y; |
|
958 } |
|
959 if (max.y == null || p.y > max.y) { |
|
960 max.y = p.y; |
|
961 } |
|
962 } |
|
963 } |
|
964 lineStr.push(' ">'); |
|
965 |
|
966 if (!aFill) { |
|
967 appendStroke(this, lineStr); |
|
968 } else { |
|
969 appendFill(this, lineStr, min, max); |
|
970 } |
|
971 |
|
972 lineStr.push('</g_vml_:shape>'); |
|
973 |
|
974 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
|
975 } |
|
976 }; |
|
977 |
|
978 function appendStroke(ctx, lineStr) { |
|
979 var a = processStyle(ctx.strokeStyle); |
|
980 var color = a.color; |
|
981 var opacity = a.alpha * ctx.globalAlpha; |
|
982 var lineWidth = ctx.lineScale_ * ctx.lineWidth; |
|
983 |
|
984 // VML cannot correctly render a line if the width is less than 1px. |
|
985 // In that case, we dilute the color to make the line look thinner. |
|
986 if (lineWidth < 1) { |
|
987 opacity *= lineWidth; |
|
988 } |
|
989 |
|
990 lineStr.push( |
|
991 '<g_vml_:stroke', |
|
992 ' opacity="', opacity, '"', |
|
993 ' joinstyle="', ctx.lineJoin, '"', |
|
994 ' miterlimit="', ctx.miterLimit, '"', |
|
995 ' endcap="', processLineCap(ctx.lineCap), '"', |
|
996 ' weight="', lineWidth, 'px"', |
|
997 ' color="', color, '" />' |
|
998 ); |
|
999 } |
|
1000 |
|
1001 function appendFill(ctx, lineStr, min, max) { |
|
1002 var fillStyle = ctx.fillStyle; |
|
1003 var arcScaleX = ctx.arcScaleX_; |
|
1004 var arcScaleY = ctx.arcScaleY_; |
|
1005 var width = max.x - min.x; |
|
1006 var height = max.y - min.y; |
|
1007 if (fillStyle instanceof CanvasGradient_) { |
|
1008 // TODO: Gradients transformed with the transformation matrix. |
|
1009 var angle = 0; |
|
1010 var focus = {x: 0, y: 0}; |
|
1011 |
|
1012 // additional offset |
|
1013 var shift = 0; |
|
1014 // scale factor for offset |
|
1015 var expansion = 1; |
|
1016 |
|
1017 if (fillStyle.type_ == 'gradient') { |
|
1018 var x0 = fillStyle.x0_ / arcScaleX; |
|
1019 var y0 = fillStyle.y0_ / arcScaleY; |
|
1020 var x1 = fillStyle.x1_ / arcScaleX; |
|
1021 var y1 = fillStyle.y1_ / arcScaleY; |
|
1022 var p0 = getCoords(ctx, x0, y0); |
|
1023 var p1 = getCoords(ctx, x1, y1); |
|
1024 var dx = p1.x - p0.x; |
|
1025 var dy = p1.y - p0.y; |
|
1026 angle = Math.atan2(dx, dy) * 180 / Math.PI; |
|
1027 |
|
1028 // The angle should be a non-negative number. |
|
1029 if (angle < 0) { |
|
1030 angle += 360; |
|
1031 } |
|
1032 |
|
1033 // Very small angles produce an unexpected result because they are |
|
1034 // converted to a scientific notation string. |
|
1035 if (angle < 1e-6) { |
|
1036 angle = 0; |
|
1037 } |
|
1038 } else { |
|
1039 var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_); |
|
1040 focus = { |
|
1041 x: (p0.x - min.x) / width, |
|
1042 y: (p0.y - min.y) / height |
|
1043 }; |
|
1044 |
|
1045 width /= arcScaleX * Z; |
|
1046 height /= arcScaleY * Z; |
|
1047 var dimension = m.max(width, height); |
|
1048 shift = 2 * fillStyle.r0_ / dimension; |
|
1049 expansion = 2 * fillStyle.r1_ / dimension - shift; |
|
1050 } |
|
1051 |
|
1052 // We need to sort the color stops in ascending order by offset, |
|
1053 // otherwise IE won't interpret it correctly. |
|
1054 var stops = fillStyle.colors_; |
|
1055 stops.sort(function(cs1, cs2) { |
|
1056 return cs1.offset - cs2.offset; |
|
1057 }); |
|
1058 |
|
1059 var length = stops.length; |
|
1060 var color1 = stops[0].color; |
|
1061 var color2 = stops[length - 1].color; |
|
1062 var opacity1 = stops[0].alpha * ctx.globalAlpha; |
|
1063 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha; |
|
1064 |
|
1065 var colors = []; |
|
1066 for (var i = 0; i < length; i++) { |
|
1067 var stop = stops[i]; |
|
1068 colors.push(stop.offset * expansion + shift + ' ' + stop.color); |
|
1069 } |
|
1070 |
|
1071 // When colors attribute is used, the meanings of opacity and o:opacity2 |
|
1072 // are reversed. |
|
1073 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', |
|
1074 ' method="none" focus="100%"', |
|
1075 ' color="', color1, '"', |
|
1076 ' color2="', color2, '"', |
|
1077 ' colors="', colors.join(','), '"', |
|
1078 ' opacity="', opacity2, '"', |
|
1079 ' g_o_:opacity2="', opacity1, '"', |
|
1080 ' angle="', angle, '"', |
|
1081 ' focusposition="', focus.x, ',', focus.y, '" />'); |
|
1082 } else if (fillStyle instanceof CanvasPattern_) { |
|
1083 if (width && height) { |
|
1084 var deltaLeft = -min.x; |
|
1085 var deltaTop = -min.y; |
|
1086 lineStr.push('<g_vml_:fill', |
|
1087 ' position="', |
|
1088 deltaLeft / width * arcScaleX * arcScaleX, ',', |
|
1089 deltaTop / height * arcScaleY * arcScaleY, '"', |
|
1090 ' type="tile"', |
|
1091 // TODO: Figure out the correct size to fit the scale. |
|
1092 //' size="', w, 'px ', h, 'px"', |
|
1093 ' src="', fillStyle.src_, '" />'); |
|
1094 } |
|
1095 } else { |
|
1096 var a = processStyle(ctx.fillStyle); |
|
1097 var color = a.color; |
|
1098 var opacity = a.alpha * ctx.globalAlpha; |
|
1099 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, |
|
1100 '" />'); |
|
1101 } |
|
1102 } |
|
1103 |
|
1104 contextPrototype.fill = function() { |
|
1105 this.stroke(true); |
|
1106 }; |
|
1107 |
|
1108 contextPrototype.closePath = function() { |
|
1109 this.currentPath_.push({type: 'close'}); |
|
1110 }; |
|
1111 |
|
1112 function getCoords(ctx, aX, aY) { |
|
1113 var m = ctx.m_; |
|
1114 return { |
|
1115 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, |
|
1116 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 |
|
1117 }; |
|
1118 }; |
|
1119 |
|
1120 contextPrototype.save = function() { |
|
1121 var o = {}; |
|
1122 copyState(this, o); |
|
1123 this.aStack_.push(o); |
|
1124 this.mStack_.push(this.m_); |
|
1125 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
|
1126 }; |
|
1127 |
|
1128 contextPrototype.restore = function() { |
|
1129 if (this.aStack_.length) { |
|
1130 copyState(this.aStack_.pop(), this); |
|
1131 this.m_ = this.mStack_.pop(); |
|
1132 } |
|
1133 }; |
|
1134 |
|
1135 function matrixIsFinite(m) { |
|
1136 return isFinite(m[0][0]) && isFinite(m[0][1]) && |
|
1137 isFinite(m[1][0]) && isFinite(m[1][1]) && |
|
1138 isFinite(m[2][0]) && isFinite(m[2][1]); |
|
1139 } |
|
1140 |
|
1141 function setM(ctx, m, updateLineScale) { |
|
1142 if (!matrixIsFinite(m)) { |
|
1143 return; |
|
1144 } |
|
1145 ctx.m_ = m; |
|
1146 |
|
1147 if (updateLineScale) { |
|
1148 // Get the line scale. |
|
1149 // Determinant of this.m_ means how much the area is enlarged by the |
|
1150 // transformation. So its square root can be used as a scale factor |
|
1151 // for width. |
|
1152 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; |
|
1153 ctx.lineScale_ = sqrt(abs(det)); |
|
1154 } |
|
1155 } |
|
1156 |
|
1157 contextPrototype.translate = function(aX, aY) { |
|
1158 var m1 = [ |
|
1159 [1, 0, 0], |
|
1160 [0, 1, 0], |
|
1161 [aX, aY, 1] |
|
1162 ]; |
|
1163 |
|
1164 setM(this, matrixMultiply(m1, this.m_), false); |
|
1165 }; |
|
1166 |
|
1167 contextPrototype.rotate = function(aRot) { |
|
1168 var c = mc(aRot); |
|
1169 var s = ms(aRot); |
|
1170 |
|
1171 var m1 = [ |
|
1172 [c, s, 0], |
|
1173 [-s, c, 0], |
|
1174 [0, 0, 1] |
|
1175 ]; |
|
1176 |
|
1177 setM(this, matrixMultiply(m1, this.m_), false); |
|
1178 }; |
|
1179 |
|
1180 contextPrototype.scale = function(aX, aY) { |
|
1181 this.arcScaleX_ *= aX; |
|
1182 this.arcScaleY_ *= aY; |
|
1183 var m1 = [ |
|
1184 [aX, 0, 0], |
|
1185 [0, aY, 0], |
|
1186 [0, 0, 1] |
|
1187 ]; |
|
1188 |
|
1189 setM(this, matrixMultiply(m1, this.m_), true); |
|
1190 }; |
|
1191 |
|
1192 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { |
|
1193 var m1 = [ |
|
1194 [m11, m12, 0], |
|
1195 [m21, m22, 0], |
|
1196 [dx, dy, 1] |
|
1197 ]; |
|
1198 |
|
1199 setM(this, matrixMultiply(m1, this.m_), true); |
|
1200 }; |
|
1201 |
|
1202 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { |
|
1203 var m = [ |
|
1204 [m11, m12, 0], |
|
1205 [m21, m22, 0], |
|
1206 [dx, dy, 1] |
|
1207 ]; |
|
1208 |
|
1209 setM(this, m, true); |
|
1210 }; |
|
1211 |
|
1212 /** |
|
1213 * The text drawing function. |
|
1214 * The maxWidth argument isn't taken in account, since no browser supports |
|
1215 * it yet. |
|
1216 */ |
|
1217 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) { |
|
1218 var m = this.m_, |
|
1219 delta = 1000, |
|
1220 left = 0, |
|
1221 right = delta, |
|
1222 offset = {x: 0, y: 0}, |
|
1223 lineStr = []; |
|
1224 |
|
1225 var fontStyle = getComputedStyle(processFontStyle(this.font), |
|
1226 this.element_); |
|
1227 |
|
1228 var fontStyleString = buildStyle(fontStyle); |
|
1229 |
|
1230 var elementStyle = this.element_.currentStyle; |
|
1231 var textAlign = this.textAlign.toLowerCase(); |
|
1232 switch (textAlign) { |
|
1233 case 'left': |
|
1234 case 'center': |
|
1235 case 'right': |
|
1236 break; |
|
1237 case 'end': |
|
1238 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left'; |
|
1239 break; |
|
1240 case 'start': |
|
1241 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left'; |
|
1242 break; |
|
1243 default: |
|
1244 textAlign = 'left'; |
|
1245 } |
|
1246 |
|
1247 // 1.75 is an arbitrary number, as there is no info about the text baseline |
|
1248 switch (this.textBaseline) { |
|
1249 case 'hanging': |
|
1250 case 'top': |
|
1251 offset.y = fontStyle.size / 1.75; |
|
1252 break; |
|
1253 case 'middle': |
|
1254 break; |
|
1255 default: |
|
1256 case null: |
|
1257 case 'alphabetic': |
|
1258 case 'ideographic': |
|
1259 case 'bottom': |
|
1260 offset.y = -fontStyle.size / 2.25; |
|
1261 break; |
|
1262 } |
|
1263 |
|
1264 switch(textAlign) { |
|
1265 case 'right': |
|
1266 left = delta; |
|
1267 right = 0.05; |
|
1268 break; |
|
1269 case 'center': |
|
1270 left = right = delta / 2; |
|
1271 break; |
|
1272 } |
|
1273 |
|
1274 var d = getCoords(this, x + offset.x, y + offset.y); |
|
1275 |
|
1276 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ', |
|
1277 ' coordsize="100 100" coordorigin="0 0"', |
|
1278 ' filled="', !stroke, '" stroked="', !!stroke, |
|
1279 '" style="position:absolute;width:1px;height:1px;">'); |
|
1280 |
|
1281 if (stroke) { |
|
1282 appendStroke(this, lineStr); |
|
1283 } else { |
|
1284 // TODO: Fix the min and max params. |
|
1285 appendFill(this, lineStr, {x: -left, y: 0}, |
|
1286 {x: right, y: fontStyle.size}); |
|
1287 } |
|
1288 |
|
1289 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' + |
|
1290 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0'; |
|
1291 |
|
1292 var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z); |
|
1293 |
|
1294 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ', |
|
1295 ' offset="', skewOffset, '" origin="', left ,' 0" />', |
|
1296 '<g_vml_:path textpathok="true" />', |
|
1297 '<g_vml_:textpath on="true" string="', |
|
1298 encodeHtmlAttribute(text), |
|
1299 '" style="v-text-align:', textAlign, |
|
1300 ';font:', encodeHtmlAttribute(fontStyleString), |
|
1301 '" /></g_vml_:line>'); |
|
1302 |
|
1303 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
|
1304 }; |
|
1305 |
|
1306 contextPrototype.fillText = function(text, x, y, maxWidth) { |
|
1307 this.drawText_(text, x, y, maxWidth, false); |
|
1308 }; |
|
1309 |
|
1310 contextPrototype.strokeText = function(text, x, y, maxWidth) { |
|
1311 this.drawText_(text, x, y, maxWidth, true); |
|
1312 }; |
|
1313 |
|
1314 contextPrototype.measureText = function(text) { |
|
1315 if (!this.textMeasureEl_) { |
|
1316 var s = '<span style="position:absolute;' + |
|
1317 'top:-20000px;left:0;padding:0;margin:0;border:none;' + |
|
1318 'white-space:pre;"></span>'; |
|
1319 this.element_.insertAdjacentHTML('beforeEnd', s); |
|
1320 this.textMeasureEl_ = this.element_.lastChild; |
|
1321 } |
|
1322 var doc = this.element_.ownerDocument; |
|
1323 this.textMeasureEl_.innerHTML = ''; |
|
1324 this.textMeasureEl_.style.font = this.font; |
|
1325 // Don't use innerHTML or innerText because they allow markup/whitespace. |
|
1326 this.textMeasureEl_.appendChild(doc.createTextNode(text)); |
|
1327 return {width: this.textMeasureEl_.offsetWidth}; |
|
1328 }; |
|
1329 |
|
1330 /******** STUBS ********/ |
|
1331 contextPrototype.clip = function() { |
|
1332 // TODO: Implement |
|
1333 }; |
|
1334 |
|
1335 contextPrototype.arcTo = function() { |
|
1336 // TODO: Implement |
|
1337 }; |
|
1338 |
|
1339 contextPrototype.createPattern = function(image, repetition) { |
|
1340 return new CanvasPattern_(image, repetition); |
|
1341 }; |
|
1342 |
|
1343 // Gradient / Pattern Stubs |
|
1344 function CanvasGradient_(aType) { |
|
1345 this.type_ = aType; |
|
1346 this.x0_ = 0; |
|
1347 this.y0_ = 0; |
|
1348 this.r0_ = 0; |
|
1349 this.x1_ = 0; |
|
1350 this.y1_ = 0; |
|
1351 this.r1_ = 0; |
|
1352 this.colors_ = []; |
|
1353 } |
|
1354 |
|
1355 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
|
1356 aColor = processStyle(aColor); |
|
1357 this.colors_.push({offset: aOffset, |
|
1358 color: aColor.color, |
|
1359 alpha: aColor.alpha}); |
|
1360 }; |
|
1361 |
|
1362 function CanvasPattern_(image, repetition) { |
|
1363 assertImageIsValid(image); |
|
1364 switch (repetition) { |
|
1365 case 'repeat': |
|
1366 case null: |
|
1367 case '': |
|
1368 this.repetition_ = 'repeat'; |
|
1369 break |
|
1370 case 'repeat-x': |
|
1371 case 'repeat-y': |
|
1372 case 'no-repeat': |
|
1373 this.repetition_ = repetition; |
|
1374 break; |
|
1375 default: |
|
1376 throwException('SYNTAX_ERR'); |
|
1377 } |
|
1378 |
|
1379 this.src_ = image.src; |
|
1380 this.width_ = image.width; |
|
1381 this.height_ = image.height; |
|
1382 } |
|
1383 |
|
1384 function throwException(s) { |
|
1385 throw new DOMException_(s); |
|
1386 } |
|
1387 |
|
1388 function assertImageIsValid(img) { |
|
1389 if (!img || img.nodeType != 1 || img.tagName != 'IMG') { |
|
1390 throwException('TYPE_MISMATCH_ERR'); |
|
1391 } |
|
1392 if (img.readyState != 'complete') { |
|
1393 throwException('INVALID_STATE_ERR'); |
|
1394 } |
|
1395 } |
|
1396 |
|
1397 function DOMException_(s) { |
|
1398 this.code = this[s]; |
|
1399 this.message = s +': DOM Exception ' + this.code; |
|
1400 } |
|
1401 var p = DOMException_.prototype = new Error; |
|
1402 p.INDEX_SIZE_ERR = 1; |
|
1403 p.DOMSTRING_SIZE_ERR = 2; |
|
1404 p.HIERARCHY_REQUEST_ERR = 3; |
|
1405 p.WRONG_DOCUMENT_ERR = 4; |
|
1406 p.INVALID_CHARACTER_ERR = 5; |
|
1407 p.NO_DATA_ALLOWED_ERR = 6; |
|
1408 p.NO_MODIFICATION_ALLOWED_ERR = 7; |
|
1409 p.NOT_FOUND_ERR = 8; |
|
1410 p.NOT_SUPPORTED_ERR = 9; |
|
1411 p.INUSE_ATTRIBUTE_ERR = 10; |
|
1412 p.INVALID_STATE_ERR = 11; |
|
1413 p.SYNTAX_ERR = 12; |
|
1414 p.INVALID_MODIFICATION_ERR = 13; |
|
1415 p.NAMESPACE_ERR = 14; |
|
1416 p.INVALID_ACCESS_ERR = 15; |
|
1417 p.VALIDATION_ERR = 16; |
|
1418 p.TYPE_MISMATCH_ERR = 17; |
|
1419 |
|
1420 // set up externs |
|
1421 G_vmlCanvasManager = G_vmlCanvasManager_; |
|
1422 CanvasRenderingContext2D = CanvasRenderingContext2D_; |
|
1423 CanvasGradient = CanvasGradient_; |
|
1424 CanvasPattern = CanvasPattern_; |
|
1425 DOMException = DOMException_; |
|
1426 })(); |
|
1427 |
|
1428 } // if |