src/pyams_skin/resources/js/ext/tinymce/dev/classes/UndoManager.js
changeset 69 a361355b55c7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/pyams_skin/resources/js/ext/tinymce/dev/classes/UndoManager.js	Wed Jun 17 10:00:10 2015 +0200
@@ -0,0 +1,379 @@
+/**
+ * UndoManager.js
+ *
+ * Copyright, Moxiecode Systems AB
+ * Released under LGPL License.
+ *
+ * License: http://www.tinymce.com/license
+ * Contributing: http://www.tinymce.com/contributing
+ */
+
+/**
+ * This class handles the undo/redo history levels for the editor. Since the build in undo/redo has major drawbacks a custom one was needed.
+ *
+ * @class tinymce.UndoManager
+ */
+define("tinymce/UndoManager", [
+	"tinymce/util/VK",
+	"tinymce/Env",
+	"tinymce/util/Tools",
+	"tinymce/html/SaxParser"
+], function(VK, Env, Tools, SaxParser) {
+	var trim = Tools.trim, trimContentRegExp;
+
+	trimContentRegExp = new RegExp([
+		'<span[^>]+data-mce-bogus[^>]+>[\u200B\uFEFF]+<\\/span>', // Trim bogus spans like caret containers
+		'\\s?data-mce-selected="[^"]+"' // Trim temporaty data-mce prefixed attributes like data-mce-selected
+	].join('|'), 'gi');
+
+	return function(editor) {
+		var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0;
+
+		/**
+		 * Returns a trimmed version of the editor contents to be used for the undo level. This
+		 * will remove any data-mce-bogus="all" marked elements since these are used for UI it will also
+		 * remove the data-mce-selected attributes used for selection of objects and caret containers.
+		 * It will keep all data-mce-bogus="1" elements since these can be used to place the caret etc and will
+		 * be removed by the serialization logic when you save.
+		 *
+		 * @private
+		 * @return {String} HTML contents of the editor excluding some internal bogus elements.
+		 */
+		function getContent() {
+			var content = editor.getContent({format: 'raw', no_events: 1});
+			var bogusAllRegExp = /<(\w+) [^>]*data-mce-bogus="all"[^>]*>/g;
+			var endTagIndex, index, matchLength, matches, shortEndedElements, schema = editor.schema;
+
+			content = content.replace(trimContentRegExp, '');
+			shortEndedElements = schema.getShortEndedElements();
+
+			// Remove all bogus elements marked with "all"
+			while ((matches = bogusAllRegExp.exec(content))) {
+				index = bogusAllRegExp.lastIndex;
+				matchLength = matches[0].length;
+
+				if (shortEndedElements[matches[1]]) {
+					endTagIndex = index;
+				} else {
+					endTagIndex = SaxParser.findEndTag(schema, content, index);
+				}
+
+				content = content.substring(0, index - matchLength) + content.substring(endTagIndex);
+				bogusAllRegExp.lastIndex = index - matchLength;
+			}
+
+			return trim(content);
+		}
+
+		function setDirty(state) {
+			editor.isNotDirty = !state;
+		}
+
+		function addNonTypingUndoLevel(e) {
+			self.typing = false;
+			self.add({}, e);
+		}
+
+		// Add initial undo level when the editor is initialized
+		editor.on('init', function() {
+			self.add();
+		});
+
+		// Get position before an execCommand is processed
+		editor.on('BeforeExecCommand', function(e) {
+			var cmd = e.command;
+
+			if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') {
+				self.beforeChange();
+			}
+		});
+
+		// Add undo level after an execCommand call was made
+		editor.on('ExecCommand', function(e) {
+			var cmd = e.command;
+
+			if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') {
+				addNonTypingUndoLevel(e);
+			}
+		});
+
+		editor.on('ObjectResizeStart', function() {
+			self.beforeChange();
+		});
+
+		editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel);
+		editor.on('DragEnd', addNonTypingUndoLevel);
+
+		editor.on('KeyUp', function(e) {
+			var keyCode = e.keyCode;
+
+			if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45 || keyCode == 13 || e.ctrlKey) {
+				addNonTypingUndoLevel();
+				editor.nodeChanged();
+			}
+
+			if (keyCode == 46 || keyCode == 8 || (Env.mac && (keyCode == 91 || keyCode == 93))) {
+				editor.nodeChanged();
+			}
+
+			// Fire a TypingUndo event on the first character entered
+			if (isFirstTypedCharacter && self.typing) {
+				// Make it dirty if the content was changed after typing the first character
+				if (!editor.isDirty()) {
+					setDirty(data[0] && getContent() != data[0].content);
+
+					// Fire initial change event
+					if (!editor.isNotDirty) {
+						editor.fire('change', {level: data[0], lastLevel: null});
+					}
+				}
+
+				editor.fire('TypingUndo');
+				isFirstTypedCharacter = false;
+				editor.nodeChanged();
+			}
+		});
+
+		editor.on('KeyDown', function(e) {
+			var keyCode = e.keyCode;
+
+			// Is caracter positon keys left,right,up,down,home,end,pgdown,pgup,enter
+			if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45) {
+				if (self.typing) {
+					addNonTypingUndoLevel(e);
+				}
+
+				return;
+			}
+
+			// If key isn't Ctrl+Alt/AltGr
+			var modKey = (e.ctrlKey && !e.altKey) || e.metaKey;
+			if ((keyCode < 16 || keyCode > 20) && keyCode != 224 && keyCode != 91 && !self.typing && !modKey) {
+				self.beforeChange();
+				self.typing = true;
+				self.add({}, e);
+				isFirstTypedCharacter = true;
+			}
+		});
+
+		editor.on('MouseDown', function(e) {
+			if (self.typing) {
+				addNonTypingUndoLevel(e);
+			}
+		});
+
+		// Add keyboard shortcuts for undo/redo keys
+		editor.addShortcut('meta+z', '', 'Undo');
+		editor.addShortcut('meta+y,meta+shift+z', '', 'Redo');
+
+		editor.on('AddUndo Undo Redo ClearUndos', function(e) {
+			if (!e.isDefaultPrevented()) {
+				editor.nodeChanged();
+			}
+		});
+
+		/*eslint consistent-this:0 */
+		self = {
+			// Explose for debugging reasons
+			data: data,
+
+			/**
+			 * State if the user is currently typing or not. This will add a typing operation into one undo
+			 * level instead of one new level for each keystroke.
+			 *
+			 * @field {Boolean} typing
+			 */
+			typing: false,
+
+			/**
+			 * Stores away a bookmark to be used when performing an undo action so that the selection is before
+			 * the change has been made.
+			 *
+			 * @method beforeChange
+			 */
+			beforeChange: function() {
+				if (!locks) {
+					beforeBookmark = editor.selection.getBookmark(2, true);
+				}
+			},
+
+			/**
+			 * Adds a new undo level/snapshot to the undo list.
+			 *
+			 * @method add
+			 * @param {Object} level Optional undo level object to add.
+			 * @param {DOMEvent} Event Optional event responsible for the creation of the undo level.
+			 * @return {Object} Undo level that got added or null it a level wasn't needed.
+			 */
+			add: function(level, event) {
+				var i, settings = editor.settings, lastLevel;
+
+				level = level || {};
+				level.content = getContent();
+
+				if (locks || editor.removed) {
+					return null;
+				}
+
+				lastLevel = data[index];
+				if (editor.fire('BeforeAddUndo', {level: level, lastLevel: lastLevel, originalEvent: event}).isDefaultPrevented()) {
+					return null;
+				}
+
+				// Add undo level if needed
+				if (lastLevel && lastLevel.content == level.content) {
+					return null;
+				}
+
+				// Set before bookmark on previous level
+				if (data[index]) {
+					data[index].beforeBookmark = beforeBookmark;
+				}
+
+				// Time to compress
+				if (settings.custom_undo_redo_levels) {
+					if (data.length > settings.custom_undo_redo_levels) {
+						for (i = 0; i < data.length - 1; i++) {
+							data[i] = data[i + 1];
+						}
+
+						data.length--;
+						index = data.length;
+					}
+				}
+
+				// Get a non intrusive normalized bookmark
+				level.bookmark = editor.selection.getBookmark(2, true);
+
+				// Crop array if needed
+				if (index < data.length - 1) {
+					data.length = index + 1;
+				}
+
+				data.push(level);
+				index = data.length - 1;
+
+				var args = {level: level, lastLevel: lastLevel, originalEvent: event};
+
+				editor.fire('AddUndo', args);
+
+				if (index > 0) {
+					setDirty(true);
+					editor.fire('change', args);
+				}
+
+				return level;
+			},
+
+			/**
+			 * Undoes the last action.
+			 *
+			 * @method undo
+			 * @return {Object} Undo level or null if no undo was performed.
+			 */
+			undo: function() {
+				var level;
+
+				if (self.typing) {
+					self.add();
+					self.typing = false;
+				}
+
+				if (index > 0) {
+					level = data[--index];
+
+					// Undo to first index then set dirty state to false
+					if (index === 0) {
+						setDirty(false);
+					}
+
+					editor.setContent(level.content, {format: 'raw'});
+					editor.selection.moveToBookmark(level.beforeBookmark);
+
+					editor.fire('undo', {level: level});
+				}
+
+				return level;
+			},
+
+			/**
+			 * Redoes the last action.
+			 *
+			 * @method redo
+			 * @return {Object} Redo level or null if no redo was performed.
+			 */
+			redo: function() {
+				var level;
+
+				if (index < data.length - 1) {
+					level = data[++index];
+
+					editor.setContent(level.content, {format: 'raw'});
+					editor.selection.moveToBookmark(level.bookmark);
+					setDirty(true);
+
+					editor.fire('redo', {level: level});
+				}
+
+				return level;
+			},
+
+			/**
+			 * Removes all undo levels.
+			 *
+			 * @method clear
+			 */
+			clear: function() {
+				data = [];
+				index = 0;
+				self.typing = false;
+				editor.fire('ClearUndos');
+			},
+
+			/**
+			 * Returns true/false if the undo manager has any undo levels.
+			 *
+			 * @method hasUndo
+			 * @return {Boolean} true/false if the undo manager has any undo levels.
+			 */
+			hasUndo: function() {
+				// Has undo levels or typing and content isn't the same as the initial level
+				return index > 0 || (self.typing && data[0] && getContent() != data[0].content);
+			},
+
+			/**
+			 * Returns true/false if the undo manager has any redo levels.
+			 *
+			 * @method hasRedo
+			 * @return {Boolean} true/false if the undo manager has any redo levels.
+			 */
+			hasRedo: function() {
+				return index < data.length - 1 && !this.typing;
+			},
+
+			/**
+			 * Executes the specified function in an undo transation. The selection
+			 * before the modification will be stored to the undo stack and if the DOM changes
+			 * it will add a new undo level. Any methods within the transation that adds undo levels will
+			 * be ignored. So a transation can include calls to execCommand or editor.insertContent.
+			 *
+			 * @method transact
+			 * @param {function} callback Function to execute dom manipulation logic in.
+			 */
+			transact: function(callback) {
+				self.beforeChange();
+
+				try {
+					locks++;
+					callback();
+				} finally {
+					locks--;
+				}
+
+				self.add();
+			}
+		};
+
+		return self;
+	};
+});