--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/pyams_skin/resources/js/ext/jquery-tablednd.js Thu Feb 19 10:59:00 2015 +0100
@@ -0,0 +1,672 @@
+/**
+ * TableDnD plug-in for JQuery, allows you to drag and drop table rows
+ * You can set up various options to control how the system will work
+ * Copyright (c) Denis Howlett <denish@isocra.com>
+ * Licensed like jQuery, see http://docs.jquery.com/License.
+ *
+ * Configuration options:
+ *
+ * onDragStyle
+ * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
+ * associated with a row (such as you can't assign a border--well you can, but it won't be
+ * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
+ * a map (as used in the jQuery css(...) function).
+ * onDropStyle
+ * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
+ * to what you can do. Also this replaces the original style, so again consider using onDragClass which
+ * is simply added and then removed on drop.
+ * onDragClass
+ * This class is added for the duration of the drag and then removed when the row is dropped. It is more
+ * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
+ * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
+ * stylesheet.
+ * onDrop
+ * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
+ * and the row that was dropped. You can work out the new order of the rows by using
+ * table.rows.
+ * onDragStart
+ * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
+ * table and the row which the user has started to drag.
+ * onAllowDrop
+ * Pass a function that will be called as a row is over another row. If the function returns true, allow
+ * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
+ * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
+ * scrollAmount
+ * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
+ * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
+ * FF3 beta
+ * dragHandle
+ * This is a jQuery mach string for one or more cells in each row that is draggable. If you
+ * specify this, then you are responsible for setting cursor: move in the CSS and only these cells
+ * will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
+ * the whole row is draggable.
+ *
+ * Other ways to control behaviour:
+ *
+ * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
+ * that you don't want to be draggable.
+ *
+ * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
+ * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
+ * an ID as must all the rows.
+ *
+ * Other methods:
+ *
+ * $("...").tableDnDUpdate()
+ * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
+ * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
+ * The table maintains the original configuration (so you don't have to specify it again).
+ *
+ * $("...").tableDnDSerialize()
+ * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
+ * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
+ *
+ * Known problems:
+ * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
+ *
+ * Version 0.2: 2008-02-20 First public version
+ * Version 0.3: 2008-02-07 Added onDragStart option
+ * Made the scroll amount configurable (default is 5 as before)
+ * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
+ * Added onAllowDrop to control dropping
+ * Fixed a bug which meant that you couldn't set the scroll amount in both directions
+ * Added serialize method
+ * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
+ * draggable
+ * Improved the serialize method to use a default (and settable) regular expression.
+ * Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
+ * Version 0.6: 2011-12-02 Added support for touch devices
+ * Version 0.7 2012-04-09 Now works with jQuery 1.7 and supports touch, tidied up tabs and spaces
+ */
+!function ($, window, document, undefined) {
+// Determine if this is a touch device
+var hasTouch = 'ontouchstart' in document.documentElement,
+ startEvent = 'touchstart mousedown',
+ moveEvent = 'touchmove mousemove',
+ endEvent = 'touchend mouseup';
+
+// If we're on a touch device, then wire up the events
+// see http://stackoverflow.com/a/8456194/1316086
+hasTouch
+ && $.each("touchstart touchmove touchend".split(" "), function(i, name) {
+ $.event.fixHooks[name] = $.event.mouseHooks;
+ });
+
+
+$(document).ready(function () {
+ function parseStyle(css) {
+ var objMap = {},
+ parts = css.match(/([^;:]+)/g) || [];
+ while (parts.length)
+ objMap[parts.shift()] = parts.shift().trim();
+
+ return objMap;
+ }
+ $('table').each(function () {
+ if ($(this).data('table') == 'dnd') {
+
+ $(this).tableDnD({
+ onDragStyle: $(this).data('ondragstyle') && parseStyle($(this).data('ondragstyle')) || null,
+ onDropStyle: $(this).data('ondropstyle') && parseStyle($(this).data('ondropstyle')) || null,
+ onDragClass: $(this).data('ondragclass') == undefined && "tDnD_whileDrag" || $(this).data('ondragclass'),
+ onDrop: $(this).data('ondrop') && new Function('table', 'row', $(this).data('ondrop')), // 'return eval("'+$(this).data('ondrop')+'");') || null,
+ onDragStart: $(this).data('ondragstart') && new Function('table', 'row' ,$(this).data('ondragstart')), // 'return eval("'+$(this).data('ondragstart')+'");') || null,
+ scrollAmount: $(this).data('scrollamount') || 5,
+ sensitivity: $(this).data('sensitivity') || 10,
+ hierarchyLevel: $(this).data('hierarchylevel') || 0,
+ indentArtifact: $(this).data('indentartifact') || '<div class="indent"> </div>',
+ autoWidthAdjust: $(this).data('autowidthadjust') || true,
+ autoCleanRelations: $(this).data('autocleanrelations') || true,
+ jsonPretifySeparator: $(this).data('jsonpretifyseparator') || '\t',
+ serializeRegexp: $(this).data('serializeregexp') && new RegExp($(this).data('serializeregexp')) || /[^\-]*$/,
+ serializeParamName: $(this).data('serializeparamname') || false,
+ dragHandle: $(this).data('draghandle') || null
+ });
+ }
+
+
+ });
+});
+
+jQuery.tableDnD = {
+ /** Keep hold of the current table being dragged */
+ currentTable: null,
+ /** Keep hold of the current drag object if any */
+ dragObject: null,
+ /** The current mouse offset */
+ mouseOffset: null,
+ /** Remember the old value of X and Y so that we don't do too much processing */
+ oldX: 0,
+ oldY: 0,
+
+ /** Actually build the structure */
+ build: function(options) {
+ // Set up the defaults if any
+
+ this.each(function() {
+ // This is bound to each matching table, set up the defaults and override with user options
+ this.tableDnDConfig = $.extend({
+ onDragStyle: null,
+ onDropStyle: null,
+ // Add in the default class for whileDragging
+ onDragClass: "tDnD_whileDrag",
+ onDrop: null,
+ onDragStart: null,
+ scrollAmount: 5,
+ /** Sensitivity setting will throttle the trigger rate for movement detection */
+ sensitivity: 10,
+ /** Hierarchy level to support parent child. 0 switches this functionality off */
+ hierarchyLevel: 0,
+ /** The html artifact to prepend the first cell with as indentation */
+ indentArtifact: '<div class="indent"> </div>',
+ /** Automatically adjust width of first cell */
+ autoWidthAdjust: true,
+ /** Automatic clean-up to ensure relationship integrity */
+ autoCleanRelations: true,
+ /** Specify a number (4) as number of spaces or any indent string for JSON.stringify */
+ jsonPretifySeparator: '\t',
+ /** The regular expression to use to trim row IDs */
+ serializeRegexp: /[^\-]*$/,
+ /** If you want to specify another parameter name instead of the table ID */
+ serializeParamName: false,
+ /** If you give the name of a class here, then only Cells with this class will be draggable */
+ dragHandle: null
+ }, options || {});
+
+ // Now make the rows draggable
+ $.tableDnD.makeDraggable(this);
+ // Prepare hierarchy support
+ this.tableDnDConfig.hierarchyLevel
+ && $.tableDnD.makeIndented(this);
+ });
+
+ // Don't break the chain
+ return this;
+ },
+ makeIndented: function (table) {
+ var config = table.tableDnDConfig,
+ rows = table.rows,
+ firstCell = $(rows).first().find('td:first')[0],
+ indentLevel = 0,
+ cellWidth = 0,
+ longestCell,
+ tableStyle;
+
+ if ($(table).hasClass('indtd'))
+ return null;
+
+ tableStyle = $(table).addClass('indtd').attr('style');
+ $(table).css({whiteSpace: "nowrap"});
+
+ for (var w = 0; w < rows.length; w++) {
+ if (cellWidth < $(rows[w]).find('td:first').text().length) {
+ cellWidth = $(rows[w]).find('td:first').text().length;
+ longestCell = w;
+ }
+ }
+ $(firstCell).css({width: 'auto'});
+ for (w = 0; w < config.hierarchyLevel; w++)
+ $(rows[longestCell]).find('td:first').prepend(config.indentArtifact);
+ firstCell && $(firstCell).css({width: firstCell.offsetWidth});
+ tableStyle && $(table).css(tableStyle);
+
+ for (w = 0; w < config.hierarchyLevel; w++)
+ $(rows[longestCell]).find('td:first').children(':first').remove();
+
+ config.hierarchyLevel
+ && $(rows).each(function () {
+ indentLevel = $(this).data('level') || 0;
+ indentLevel <= config.hierarchyLevel
+ && $(this).data('level', indentLevel)
+ || $(this).data('level', 0);
+ for (var i = 0; i < $(this).data('level'); i++)
+ $(this).find('td:first').prepend(config.indentArtifact);
+ });
+
+ return this;
+ },
+ /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
+ makeDraggable: function(table) {
+ var config = table.tableDnDConfig;
+
+ config.dragHandle
+ // We only need to add the event to the specified cells
+ && $(config.dragHandle, table).each(function() {
+ // The cell is bound to "this"
+ $(this).bind(startEvent, function(e) {
+ $.tableDnD.initialiseDrag($(this).parents('tr')[0], table, this, e, config);
+ return false;
+ });
+ })
+ // For backwards compatibility, we add the event to the whole row
+ // get all the rows as a wrapped set
+ || $(table.rows).each(function() {
+ // Iterate through each row, the row is bound to "this"
+ if (! $(this).hasClass("nodrag")) {
+ $(this).bind(startEvent, function(e) {
+ if (e.target.tagName == "TD") {
+ $.tableDnD.initialiseDrag(this, table, this, e, config);
+ return false;
+ }
+ }).css("cursor", "move"); // Store the tableDnD object
+ }
+ });
+ },
+ currentOrder: function() {
+ var rows = this.currentTable.rows;
+ return $.map(rows, function (val) {
+ return ($(val).data('level') + val.id).replace(/\s/g, '');
+ }).join('');
+ },
+ initialiseDrag: function(dragObject, table, target, e, config) {
+ this.dragObject = dragObject;
+ this.currentTable = table;
+ this.mouseOffset = this.getMouseOffset(target, e);
+ this.originalOrder = this.currentOrder();
+
+ // Now we need to capture the mouse up and mouse move event
+ // We can use bind so that we don't interfere with other event handlers
+ $(document)
+ .bind(moveEvent, this.mousemove)
+ .bind(endEvent, this.mouseup);
+
+ // Call the onDragStart method if there is one
+ config.onDragStart
+ && config.onDragStart(table, target);
+ },
+ updateTables: function() {
+ this.each(function() {
+ // this is now bound to each matching table
+ if (this.tableDnDConfig)
+ $.tableDnD.makeDraggable(this);
+ });
+ },
+ /** Get the mouse coordinates from the event (allowing for browser differences) */
+ mouseCoords: function(e) {
+ e = e || window.event;
+
+ if (e.changedTouches)
+ return {
+ x: e.changedTouches[0].clientX,
+ y: e.changedTouches[0].clientY
+ };
+
+ if(e.pageX || e.pageY)
+ return {
+ x: e.pageX,
+ y: e.pageY
+ };
+
+ return {
+ x: e.clientX + document.body.scrollLeft - document.body.clientLeft,
+ y: e.clientY + document.body.scrollTop - document.body.clientTop
+ };
+ },
+ /** Given a target element and a mouse eent, get the mouse offset from that element.
+ To do this we need the element's position and the mouse position */
+ getMouseOffset: function(target, e) {
+ var mousePos,
+ docPos;
+
+ e = e || window.event;
+
+ docPos = this.getPosition(target);
+ mousePos = this.mouseCoords(e);
+
+ return {
+ x: mousePos.x - docPos.x,
+ y: mousePos.y - docPos.y
+ };
+ },
+ /** Get the position of an element by going up the DOM tree and adding up all the offsets */
+ getPosition: function(element) {
+ var left = 0,
+ top = 0;
+
+ // Safari fix -- thanks to Luis Chato for this!
+ // Safari 2 doesn't correctly grab the offsetTop of a table row
+ // this is detailed here:
+ // http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
+ // the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
+ // note that firefox will return a text node as a first child, so designing a more thorough
+ // solution may need to take that into account, for now this seems to work in firefox, safari, ie
+ if (element.offsetHeight == 0)
+ element = element.firstChild; // a table cell
+
+ while (element.offsetParent) {
+ left += element.offsetLeft;
+ top += element.offsetTop;
+ element = element.offsetParent;
+ }
+
+ left += element.offsetLeft;
+ top += element.offsetTop;
+
+ return {
+ x: left,
+ y: top
+ };
+ },
+ autoScroll: function (mousePos) {
+ var config = this.currentTable.tableDnDConfig,
+ yOffset = window.pageYOffset,
+ windowHeight = window.innerHeight
+ ? window.innerHeight
+ : document.documentElement.clientHeight
+ ? document.documentElement.clientHeight
+ : document.body.clientHeight;
+
+ // Windows version
+ // yOffset=document.body.scrollTop;
+ if (document.all)
+ if (typeof document.compatMode != 'undefined'
+ && document.compatMode != 'BackCompat')
+ yOffset = document.documentElement.scrollTop;
+ else if (typeof document.body != 'undefined')
+ yOffset = document.body.scrollTop;
+
+ mousePos.y - yOffset < config.scrollAmount
+ && window.scrollBy(0, - config.scrollAmount)
+ || windowHeight - (mousePos.y - yOffset) < config.scrollAmount
+ && window.scrollBy(0, config.scrollAmount);
+
+ },
+ moveVerticle: function (moving, currentRow) {
+
+ if (0 != moving.vertical
+ // If we're over a row then move the dragged row to there so that the user sees the
+ // effect dynamically
+ && currentRow
+ && this.dragObject != currentRow
+ && this.dragObject.parentNode == currentRow.parentNode)
+ 0 > moving.vertical
+ && this.dragObject.parentNode.insertBefore(this.dragObject, currentRow.nextSibling)
+ || 0 < moving.vertical
+ && this.dragObject.parentNode.insertBefore(this.dragObject, currentRow);
+
+ },
+ moveHorizontal: function (moving, currentRow) {
+ var config = this.currentTable.tableDnDConfig,
+ currentLevel;
+
+ if (!config.hierarchyLevel
+ || 0 == moving.horizontal
+ // We only care if moving left or right on the current row
+ || !currentRow
+ || this.dragObject != currentRow)
+ return null;
+
+ currentLevel = $(currentRow).data('level');
+
+ 0 < moving.horizontal
+ && currentLevel > 0
+ && $(currentRow).find('td:first').children(':first').remove()
+ && $(currentRow).data('level', --currentLevel);
+
+ 0 > moving.horizontal
+ && currentLevel < config.hierarchyLevel
+ && $(currentRow).prev().data('level') >= currentLevel
+ && $(currentRow).children(':first').prepend(config.indentArtifact)
+ && $(currentRow).data('level', ++currentLevel);
+
+ },
+ mousemove: function(e) {
+ var dragObj = $($.tableDnD.dragObject),
+ config = $.tableDnD.currentTable.tableDnDConfig,
+ currentRow,
+ mousePos,
+ moving,
+ x,
+ y;
+
+ e && e.preventDefault();
+
+ if (!$.tableDnD.dragObject)
+ return false;
+
+ // prevent touch device screen scrolling
+ e.type == 'touchmove'
+ && event.preventDefault(); // TODO verify this is event and not really e
+
+ // update the style to show we're dragging
+ config.onDragClass
+ && dragObj.addClass(config.onDragClass)
+ || dragObj.css(config.onDragStyle);
+
+ mousePos = $.tableDnD.mouseCoords(e);
+ x = mousePos.x - $.tableDnD.mouseOffset.x;
+ y = mousePos.y - $.tableDnD.mouseOffset.y;
+
+ // auto scroll the window
+ $.tableDnD.autoScroll(mousePos);
+
+ currentRow = $.tableDnD.findDropTargetRow(dragObj, y);
+ moving = $.tableDnD.findDragDirection(x, y);
+
+ $.tableDnD.moveVerticle(moving, currentRow);
+ $.tableDnD.moveHorizontal(moving, currentRow);
+
+ return false;
+ },
+ findDragDirection: function (x,y) {
+ var sensitivity = this.currentTable.tableDnDConfig.sensitivity,
+ oldX = this.oldX,
+ oldY = this.oldY,
+ xMin = oldX - sensitivity,
+ xMax = oldX + sensitivity,
+ yMin = oldY - sensitivity,
+ yMax = oldY + sensitivity,
+ moving = {
+ horizontal: x >= xMin && x <= xMax ? 0 : x > oldX ? -1 : 1,
+ vertical : y >= yMin && y <= yMax ? 0 : y > oldY ? -1 : 1
+ };
+
+ // update the old value
+ if (moving.horizontal != 0)
+ this.oldX = x;
+ if (moving.vertical != 0)
+ this.oldY = y;
+
+ return moving;
+ },
+ /** We're only worried about the y position really, because we can only move rows up and down */
+ findDropTargetRow: function(draggedRow, y) {
+ var rowHeight = 0,
+ rows = this.currentTable.rows,
+ config = this.currentTable.tableDnDConfig,
+ rowY = 0,
+ row = null;
+
+ for (var i = 0; i < rows.length; i++) {
+ row = rows[i];
+ rowY = this.getPosition(row).y;
+ rowHeight = parseInt(row.offsetHeight) / 2;
+ if (row.offsetHeight == 0) {
+ rowY = this.getPosition(row.firstChild).y;
+ rowHeight = parseInt(row.firstChild.offsetHeight) / 2;
+ }
+ // Because we always have to insert before, we need to offset the height a bit
+ if (y > (rowY - rowHeight) && y < (rowY + rowHeight))
+ // that's the row we're over
+ // If it's the same as the current row, ignore it
+ if (draggedRow.is(row)
+ || (config.onAllowDrop
+ && !config.onAllowDrop(draggedRow, row))
+ // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
+ || $(row).hasClass("nodrop"))
+ return null;
+ else
+ return row;
+ }
+ return null;
+ },
+ processMouseup: function() {
+ if (!this.currentTable || !this.dragObject)
+ return null;
+
+ var config = this.currentTable.tableDnDConfig,
+ droppedRow = this.dragObject,
+ parentLevel = 0,
+ myLevel = 0;
+
+ // Unbind the event handlers
+ $(document)
+ .unbind(moveEvent, this.mousemove)
+ .unbind(endEvent, this.mouseup);
+
+ config.hierarchyLevel
+ && config.autoCleanRelations
+ && $(this.currentTable.rows).first().find('td:first').children().each(function () {
+ myLevel = $(this).parents('tr:first').data('level');
+ myLevel
+ && $(this).parents('tr:first').data('level', --myLevel)
+ && $(this).remove();
+ })
+ && config.hierarchyLevel > 1
+ && $(this.currentTable.rows).each(function () {
+ myLevel = $(this).data('level');
+ if (myLevel > 1) {
+ parentLevel = $(this).prev().data('level');
+ while (myLevel > parentLevel + 1) {
+ $(this).find('td:first').children(':first').remove();
+ $(this).data('level', --myLevel);
+ }
+ }
+ });
+
+ // If we have a dragObject, then we need to release it,
+ // The row will already have been moved to the right place so we just reset stuff
+ config.onDragClass
+ && $(droppedRow).removeClass(config.onDragClass)
+ || $(droppedRow).css(config.onDropStyle);
+
+ this.dragObject = null;
+ // Call the onDrop method if there is one
+ config.onDrop
+ && this.originalOrder != this.currentOrder()
+ && $(droppedRow).hide().fadeIn('fast')
+ && config.onDrop(this.currentTable, droppedRow);
+
+ this.currentTable = null; // let go of the table too
+ },
+ mouseup: function(e) {
+ e && e.preventDefault();
+ $.tableDnD.processMouseup();
+ return false;
+ },
+ jsonize: function(pretify) {
+ var table = this.currentTable;
+ if (pretify)
+ return JSON.stringify(
+ this.tableData(table),
+ null,
+ table.tableDnDConfig.jsonPretifySeparator
+ );
+ return JSON.stringify(this.tableData(table));
+ },
+ serialize: function() {
+ return $.param(this.tableData(this.currentTable));
+ },
+ serializeTable: function(table) {
+ var result = "";
+ var paramName = table.tableDnDConfig.serializeParamName || table.id;
+ var rows = table.rows;
+ for (var i=0; i<rows.length; i++) {
+ if (result.length > 0) result += "&";
+ var rowId = rows[i].id;
+ if (rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
+ rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
+ result += paramName + '[]=' + rowId;
+ }
+ }
+ return result;
+ },
+ serializeTables: function() {
+ var result = [];
+ $('table').each(function() {
+ this.id && result.push($.param(this.tableData(this)));
+ });
+ return result.join('&');
+ },
+ tableData: function (table) {
+ var config = table.tableDnDConfig,
+ previousIDs = [],
+ currentLevel = 0,
+ indentLevel = 0,
+ rowID = null,
+ data = {},
+ getSerializeRegexp,
+ paramName,
+ currentID,
+ rows;
+
+ if (!table)
+ table = this.currentTable;
+ if (!table || !table.id || !table.rows || !table.rows.length)
+ return {error: { code: 500, message: "Not a valid table, no serializable unique id provided."}};
+
+ rows = config.autoCleanRelations
+ && table.rows
+ || $.makeArray(table.rows);
+ paramName = config.serializeParamName || table.id;
+ currentID = paramName;
+
+ getSerializeRegexp = function (rowId) {
+ if (rowId && config && config.serializeRegexp)
+ return rowId.match(config.serializeRegexp)[0];
+ return rowId;
+ };
+
+ data[currentID] = [];
+ !config.autoCleanRelations
+ && $(rows[0]).data('level')
+ && rows.unshift({id: 'undefined'});
+
+
+
+ for (var i=0; i < rows.length; i++) {
+ if (config.hierarchyLevel) {
+ indentLevel = $(rows[i]).data('level') || 0;
+ if (indentLevel == 0) {
+ currentID = paramName;
+ previousIDs = [];
+ }
+ else if (indentLevel > currentLevel) {
+ previousIDs.push([currentID, currentLevel]);
+ currentID = getSerializeRegexp(rows[i-1].id);
+ }
+ else if (indentLevel < currentLevel) {
+ for (var h = 0; h < previousIDs.length; h++) {
+ if (previousIDs[h][1] == indentLevel)
+ currentID = previousIDs[h][0];
+ if (previousIDs[h][1] >= currentLevel)
+ previousIDs[h][1] = 0;
+ }
+ }
+ currentLevel = indentLevel;
+
+ if (!$.isArray(data[currentID]))
+ data[currentID] = [];
+ rowID = getSerializeRegexp(rows[i].id);
+ rowID && data[currentID].push(rowID);
+ }
+ else {
+ rowID = getSerializeRegexp(rows[i].id);
+ rowID && data[currentID].push(rowID);
+ }
+ }
+ return data;
+ }
+};
+
+jQuery.fn.extend(
+ {
+ tableDnD : $.tableDnD.build,
+ tableDnDUpdate : $.tableDnD.updateTables,
+ tableDnDSerialize : $.proxy($.tableDnD.serialize, $.tableDnD),
+ tableDnDSerializeAll : $.tableDnD.serializeTables,
+ tableDnDData : $.proxy($.tableDnD.tableData, $.tableDnD)
+ }
+);
+
+}(jQuery, window, window.document);