diff -r fd8fb93e1b6a -r a361355b55c7 src/pyams_skin/resources/js/ext/tinymce/dev/classes/UndoManager.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/pyams_skin/resources/js/ext/tinymce/dev/classes/UndoManager.js Wed Jun 17 10:00:10 2015 +0200 @@ -0,0 +1,379 @@ +/** + * UndoManager.js + * + * Copyright, Moxiecode Systems AB + * Released under LGPL License. + * + * License: http://www.tinymce.com/license + * Contributing: http://www.tinymce.com/contributing + */ + +/** + * This class handles the undo/redo history levels for the editor. Since the build in undo/redo has major drawbacks a custom one was needed. + * + * @class tinymce.UndoManager + */ +define("tinymce/UndoManager", [ + "tinymce/util/VK", + "tinymce/Env", + "tinymce/util/Tools", + "tinymce/html/SaxParser" +], function(VK, Env, Tools, SaxParser) { + var trim = Tools.trim, trimContentRegExp; + + trimContentRegExp = new RegExp([ + ']+data-mce-bogus[^>]+>[\u200B\uFEFF]+<\\/span>', // Trim bogus spans like caret containers + '\\s?data-mce-selected="[^"]+"' // Trim temporaty data-mce prefixed attributes like data-mce-selected + ].join('|'), 'gi'); + + return function(editor) { + var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0; + + /** + * Returns a trimmed version of the editor contents to be used for the undo level. This + * will remove any data-mce-bogus="all" marked elements since these are used for UI it will also + * remove the data-mce-selected attributes used for selection of objects and caret containers. + * It will keep all data-mce-bogus="1" elements since these can be used to place the caret etc and will + * be removed by the serialization logic when you save. + * + * @private + * @return {String} HTML contents of the editor excluding some internal bogus elements. + */ + function getContent() { + var content = editor.getContent({format: 'raw', no_events: 1}); + var bogusAllRegExp = /<(\w+) [^>]*data-mce-bogus="all"[^>]*>/g; + var endTagIndex, index, matchLength, matches, shortEndedElements, schema = editor.schema; + + content = content.replace(trimContentRegExp, ''); + shortEndedElements = schema.getShortEndedElements(); + + // Remove all bogus elements marked with "all" + while ((matches = bogusAllRegExp.exec(content))) { + index = bogusAllRegExp.lastIndex; + matchLength = matches[0].length; + + if (shortEndedElements[matches[1]]) { + endTagIndex = index; + } else { + endTagIndex = SaxParser.findEndTag(schema, content, index); + } + + content = content.substring(0, index - matchLength) + content.substring(endTagIndex); + bogusAllRegExp.lastIndex = index - matchLength; + } + + return trim(content); + } + + function setDirty(state) { + editor.isNotDirty = !state; + } + + function addNonTypingUndoLevel(e) { + self.typing = false; + self.add({}, e); + } + + // Add initial undo level when the editor is initialized + editor.on('init', function() { + self.add(); + }); + + // Get position before an execCommand is processed + editor.on('BeforeExecCommand', function(e) { + var cmd = e.command; + + if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') { + self.beforeChange(); + } + }); + + // Add undo level after an execCommand call was made + editor.on('ExecCommand', function(e) { + var cmd = e.command; + + if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') { + addNonTypingUndoLevel(e); + } + }); + + editor.on('ObjectResizeStart', function() { + self.beforeChange(); + }); + + editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel); + editor.on('DragEnd', addNonTypingUndoLevel); + + editor.on('KeyUp', function(e) { + var keyCode = e.keyCode; + + if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45 || keyCode == 13 || e.ctrlKey) { + addNonTypingUndoLevel(); + editor.nodeChanged(); + } + + if (keyCode == 46 || keyCode == 8 || (Env.mac && (keyCode == 91 || keyCode == 93))) { + editor.nodeChanged(); + } + + // Fire a TypingUndo event on the first character entered + if (isFirstTypedCharacter && self.typing) { + // Make it dirty if the content was changed after typing the first character + if (!editor.isDirty()) { + setDirty(data[0] && getContent() != data[0].content); + + // Fire initial change event + if (!editor.isNotDirty) { + editor.fire('change', {level: data[0], lastLevel: null}); + } + } + + editor.fire('TypingUndo'); + isFirstTypedCharacter = false; + editor.nodeChanged(); + } + }); + + editor.on('KeyDown', function(e) { + var keyCode = e.keyCode; + + // Is caracter positon keys left,right,up,down,home,end,pgdown,pgup,enter + if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45) { + if (self.typing) { + addNonTypingUndoLevel(e); + } + + return; + } + + // If key isn't Ctrl+Alt/AltGr + var modKey = (e.ctrlKey && !e.altKey) || e.metaKey; + if ((keyCode < 16 || keyCode > 20) && keyCode != 224 && keyCode != 91 && !self.typing && !modKey) { + self.beforeChange(); + self.typing = true; + self.add({}, e); + isFirstTypedCharacter = true; + } + }); + + editor.on('MouseDown', function(e) { + if (self.typing) { + addNonTypingUndoLevel(e); + } + }); + + // Add keyboard shortcuts for undo/redo keys + editor.addShortcut('meta+z', '', 'Undo'); + editor.addShortcut('meta+y,meta+shift+z', '', 'Redo'); + + editor.on('AddUndo Undo Redo ClearUndos', function(e) { + if (!e.isDefaultPrevented()) { + editor.nodeChanged(); + } + }); + + /*eslint consistent-this:0 */ + self = { + // Explose for debugging reasons + data: data, + + /** + * State if the user is currently typing or not. This will add a typing operation into one undo + * level instead of one new level for each keystroke. + * + * @field {Boolean} typing + */ + typing: false, + + /** + * Stores away a bookmark to be used when performing an undo action so that the selection is before + * the change has been made. + * + * @method beforeChange + */ + beforeChange: function() { + if (!locks) { + beforeBookmark = editor.selection.getBookmark(2, true); + } + }, + + /** + * Adds a new undo level/snapshot to the undo list. + * + * @method add + * @param {Object} level Optional undo level object to add. + * @param {DOMEvent} Event Optional event responsible for the creation of the undo level. + * @return {Object} Undo level that got added or null it a level wasn't needed. + */ + add: function(level, event) { + var i, settings = editor.settings, lastLevel; + + level = level || {}; + level.content = getContent(); + + if (locks || editor.removed) { + return null; + } + + lastLevel = data[index]; + if (editor.fire('BeforeAddUndo', {level: level, lastLevel: lastLevel, originalEvent: event}).isDefaultPrevented()) { + return null; + } + + // Add undo level if needed + if (lastLevel && lastLevel.content == level.content) { + return null; + } + + // Set before bookmark on previous level + if (data[index]) { + data[index].beforeBookmark = beforeBookmark; + } + + // Time to compress + if (settings.custom_undo_redo_levels) { + if (data.length > settings.custom_undo_redo_levels) { + for (i = 0; i < data.length - 1; i++) { + data[i] = data[i + 1]; + } + + data.length--; + index = data.length; + } + } + + // Get a non intrusive normalized bookmark + level.bookmark = editor.selection.getBookmark(2, true); + + // Crop array if needed + if (index < data.length - 1) { + data.length = index + 1; + } + + data.push(level); + index = data.length - 1; + + var args = {level: level, lastLevel: lastLevel, originalEvent: event}; + + editor.fire('AddUndo', args); + + if (index > 0) { + setDirty(true); + editor.fire('change', args); + } + + return level; + }, + + /** + * Undoes the last action. + * + * @method undo + * @return {Object} Undo level or null if no undo was performed. + */ + undo: function() { + var level; + + if (self.typing) { + self.add(); + self.typing = false; + } + + if (index > 0) { + level = data[--index]; + + // Undo to first index then set dirty state to false + if (index === 0) { + setDirty(false); + } + + editor.setContent(level.content, {format: 'raw'}); + editor.selection.moveToBookmark(level.beforeBookmark); + + editor.fire('undo', {level: level}); + } + + return level; + }, + + /** + * Redoes the last action. + * + * @method redo + * @return {Object} Redo level or null if no redo was performed. + */ + redo: function() { + var level; + + if (index < data.length - 1) { + level = data[++index]; + + editor.setContent(level.content, {format: 'raw'}); + editor.selection.moveToBookmark(level.bookmark); + setDirty(true); + + editor.fire('redo', {level: level}); + } + + return level; + }, + + /** + * Removes all undo levels. + * + * @method clear + */ + clear: function() { + data = []; + index = 0; + self.typing = false; + editor.fire('ClearUndos'); + }, + + /** + * Returns true/false if the undo manager has any undo levels. + * + * @method hasUndo + * @return {Boolean} true/false if the undo manager has any undo levels. + */ + hasUndo: function() { + // Has undo levels or typing and content isn't the same as the initial level + return index > 0 || (self.typing && data[0] && getContent() != data[0].content); + }, + + /** + * Returns true/false if the undo manager has any redo levels. + * + * @method hasRedo + * @return {Boolean} true/false if the undo manager has any redo levels. + */ + hasRedo: function() { + return index < data.length - 1 && !this.typing; + }, + + /** + * Executes the specified function in an undo transation. The selection + * before the modification will be stored to the undo stack and if the DOM changes + * it will add a new undo level. Any methods within the transation that adds undo levels will + * be ignored. So a transation can include calls to execCommand or editor.insertContent. + * + * @method transact + * @param {function} callback Function to execute dom manipulation logic in. + */ + transact: function(callback) { + self.beforeChange(); + + try { + locks++; + callback(); + } finally { + locks--; + } + + self.add(); + } + }; + + return self; + }; +});